From 597ddcfa1706d2d3fcec898c42d258ab2dc087e4 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Tue, 4 Nov 2003 21:17:33 +0000 Subject: Added some more dummy checkboxes, functionality to be added svn-id: r11135 --- gui/options.cpp | 40 +++++++++++++++++++++++++++++++++------- 1 file changed, 33 insertions(+), 7 deletions(-) (limited to 'gui/options.cpp') diff --git a/gui/options.cpp b/gui/options.cpp index baffb76946..f5de911609 100644 --- a/gui/options.cpp +++ b/gui/options.cpp @@ -65,7 +65,9 @@ enum { GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector) : Dialog(10, 20, 320 - 2 * 10, 200 - 2 * 20) { + CheckboxWidget *check; const int vBorder = 5; + int yoffset; // The tab widget TabWidget *tab = new TabWidget(this, 0, vBorder, _w, _h - 24 - 2*vBorder); @@ -74,12 +76,14 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector) // 1) The graphics tab // tab->addTab("Graphics"); + yoffset = vBorder; // The GFX mode popup & a label // TODO - add an API to query the list of available GFX modes, and to get/set the mode //new StaticTextWidget(tab, 5, vBorder+2, 100, kLineHeight, "Graphics mode: ", kTextAlignRight); PopUpWidget *gfxPopUp; - gfxPopUp = new PopUpWidget(tab, 5, vBorder, 280, kLineHeight, "Graphics mode: ", 100); + gfxPopUp = new PopUpWidget(tab, 5, yoffset, 280, kLineHeight, "Graphics mode: ", 100); + yoffset += 16; // Ender: We don't really want a here at all, we want to setSelected to the current global gfxPopUp->appendEntry(""); @@ -91,6 +95,9 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector) gfxPopUp->appendEntry("Super2xSAI"); gfxPopUp->appendEntry("SuperEagle"); gfxPopUp->appendEntry("AdvMAME2x"); + gfxPopUp->appendEntry("AdvMAME3x"); + gfxPopUp->appendEntry("hq2x"); + gfxPopUp->appendEntry("hq3x"); gfxPopUp->appendEntry("TV2x"); gfxPopUp->appendEntry("DotMatrix"); gfxPopUp->setSelected(0); @@ -98,18 +105,29 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector) // FIXME - disable GFX popup for now gfxPopUp->setEnabled(false); +#if 1 // TODO: Aspect ratio setting // TODO: Fullscreen setting + check = new CheckboxWidget(tab, 10, yoffset, 280, 16, "Fullscreen mode"); + check->setState(ConfMan.getBool("fullscreen")); + yoffset += 16; + + check = new CheckboxWidget(tab, 10, yoffset, 280, 16, "Aspect ratio correction"); + check->setState(ConfMan.getBool("aspect_ratio")); + yoffset += 16; +#endif // // 2) The audio tab // tab->addTab("Audio"); + yoffset = vBorder; // The MIDI mode popup & a label //new StaticTextWidget(tab, 5, vBorder+2, 100, kLineHeight, "Music driver: ", kTextAlignRight); - _midiPopUp = new PopUpWidget(tab, 5, vBorder, 280, kLineHeight, "Music driver: ", 100); + _midiPopUp = new PopUpWidget(tab, 5, yoffset, 280, kLineHeight, "Music driver: ", 100); + yoffset += 16; // Populate it const MidiDriverDescription *md = getAvailableMidiDrivers(); @@ -125,8 +143,6 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector) _midiPopUp->setSelected(midiSelected); // Volume controllers - int yoffset = vBorder + 16; - _masterVolumeSlider = new SliderWidget(tab, 5, yoffset, 185, 12, "Master volume: ", 100, kMasterVolumeChanged); _masterVolumeLabel = new StaticTextWidget(tab, 200, yoffset+2, 24, 16, "100%", kTextAlignLeft); _masterVolumeSlider->setMinValue(0); _masterVolumeSlider->setMaxValue(255); @@ -145,21 +161,31 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector) _sfxVolumeLabel->setFlags(WIDGET_CLEARBG); yoffset += 16; +#if 1 // TODO: cd drive setting // TODO: multi midi setting // TODO: native mt32 setting + check = new CheckboxWidget(tab, 10, yoffset, 280, 16, "Mixed Adlib/MIDI mode"); + check->setState(ConfMan.getBool("multi_midi")); + yoffset += 16; + + check = new CheckboxWidget(tab, 10, yoffset, 280, 16, "True Roland MT-32 (disable GM emulation)"); + check->setState(ConfMan.getBool("native_mt32")); + yoffset += 16; +#endif // // 3) The miscellaneous tab // tab->addTab("Misc"); + yoffset = vBorder; #if !( defined(__DC__) || defined(__GP32__) ) // Save game path - new StaticTextWidget(tab, 5, vBorder+2, 100, kLineHeight, "Savegame path: ", kTextAlignRight); - _savePath = new StaticTextWidget(tab, 105, vBorder+2, 180, kLineHeight, "/foo/bar", kTextAlignLeft); - new ButtonWidget(tab, 105, vBorder+14, 64, 16, "Choose...", kChooseSaveDirCmd, 0); + new StaticTextWidget(tab, 5, yoffset+2, 100, kLineHeight, "Savegame path: ", kTextAlignRight); + _savePath = new StaticTextWidget(tab, 105, yoffset+2, 180, kLineHeight, "/foo/bar", kTextAlignLeft); + new ButtonWidget(tab, 105, yoffset+14, 64, 16, "Choose...", kChooseSaveDirCmd, 0); // TODO: set _savePath to the current save path Common::String dir(ConfMan.get("savepath")); -- cgit v1.2.3