From 6bcfb6ed97bef820b1b3d071b9fdd34a2bbe8f7a Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 16 May 2005 06:33:33 +0000 Subject: Fixed the SoundFont button's behaviour in the Edit Game dialog. svn-id: r18125 --- gui/options.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'gui/options.cpp') diff --git a/gui/options.cpp b/gui/options.cpp index b9516b32ff..5116d67178 100644 --- a/gui/options.cpp +++ b/gui/options.cpp @@ -291,6 +291,8 @@ void OptionsDialog::setAudioSettingsState(bool enabled) { void OptionsDialog::setMIDISettingsState(bool enabled) { _enableMIDISettings = enabled; + _soundFontButton->setEnabled(enabled); + _soundFont->setEnabled(enabled); _multiMidiCheckbox->setEnabled(enabled); _mt32Checkbox->setEnabled(enabled); _enableGSCheckbox->setEnabled(enabled); @@ -383,7 +385,7 @@ int OptionsDialog::addMIDIControls(GuiObject *boss, int yoffset) { const int w = _w - 20; // SoundFont - new ButtonWidget(boss, x, yoffset, kButtonWidth + 14, 16, "SoundFont: ", kChooseSoundFontCmd, 0); + _soundFontButton = new ButtonWidget(boss, x, yoffset, kButtonWidth + 14, 16, "SoundFont: ", kChooseSoundFontCmd, 0); _soundFont = new StaticTextWidget(boss, x + kButtonWidth + 20, yoffset + 3, _w - (x + kButtonWidth + 20) - 10, kLineHeight, "None", kTextAlignLeft); yoffset += 18; -- cgit v1.2.3