From 9d885bce2249e2dd75521cb3c68513dcc4dbc34a Mon Sep 17 00:00:00 2001 From: Ben Castricum Date: Tue, 19 Aug 2014 20:42:20 +0200 Subject: GUI: s/savegame/saved game/ Makes it consistant throughout the GUI --- gui/launcher.cpp | 16 ++++++++-------- gui/options.cpp | 8 ++++---- gui/saveload-dialog.cpp | 6 +++--- 3 files changed, 15 insertions(+), 15 deletions(-) (limited to 'gui') diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 9ac97a77d6..5d7080ae9e 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -194,10 +194,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) // GUI: Label & edit widget for the game ID if (g_system->getOverlayWidth() > 320) - new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line")); + new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line")); else - new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to savegames and running the game from the command line")); - _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to savegames and running the game from the command line")); + new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line")); + _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line")); // GUI: Label & edit widget for the description if (g_system->getOverlayWidth() > 320) @@ -336,10 +336,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) // GUI: Button + Label for the save path if (g_system->getOverlayWidth() > 320) - new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your savegames are put"), kCmdSaveBrowser); + new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser); else - new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your savegames are put"), kCmdSaveBrowser); - _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put")); + new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser); + _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put")); _savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear); @@ -630,7 +630,7 @@ LauncherDialog::LauncherDialog() new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd); _loadButton = - new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load savegame for selected game"), kLoadGameCmd); + new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load saved game for selected game"), kLoadGameCmd); // Above the lowest button rows: two more buttons (directly below the list box) if (g_system->getOverlayWidth() > 320) { @@ -996,7 +996,7 @@ void LauncherDialog::loadGameButtonPressed(int item) { #ifdef ENABLE_EVENTRECORDER void LauncherDialog::recordGame(int item) { RecorderDialog recorderDialog; - MessageDialog alert(_("Do you want to load savegame?"), + MessageDialog alert(_("Do you want to load saved game?"), _("Yes"), _("No")); switch(recorderDialog.runModal(_domains[item])) { case RecorderDialog::kRecordDialogClose: diff --git a/gui/options.cpp b/gui/options.cpp index ae7add1748..726b89d437 100644 --- a/gui/options.cpp +++ b/gui/options.cpp @@ -1131,10 +1131,10 @@ GlobalOptionsDialog::GlobalOptionsDialog() // Save game path if (g_system->getOverlayWidth() > 320) - new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _("Save Path:"), _("Specifies where your savegames are put"), kChooseSaveDirCmd); + new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _("Save Path:"), _("Specifies where your saved games are put"), kChooseSaveDirCmd); else - new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _c("Save Path:", "lowres"), _("Specifies where your savegames are put"), kChooseSaveDirCmd); - _savePath = new StaticTextWidget(tab, "GlobalOptions_Paths.SavePath", "/foo/bar", _("Specifies where your savegames are put")); + new ButtonWidget(tab, "GlobalOptions_Paths.SaveButton", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kChooseSaveDirCmd); + _savePath = new StaticTextWidget(tab, "GlobalOptions_Paths.SavePath", "/foo/bar", _("Specifies where your saved games are put")); _savePathClearButton = addClearButton(tab, "GlobalOptions_Paths.SavePathClearButton", kSavePathClearCmd); @@ -1376,7 +1376,7 @@ void GlobalOptionsDialog::close() { void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kChooseSaveDirCmd: { - BrowserDialog browser(_("Select directory for savegames"), true); + BrowserDialog browser(_("Select directory for saved games"), true); if (browser.runModal() > 0) { // User made his choice... Common::FSNode dir(browser.getResult()); diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp index f6eee3af50..339ec95c50 100644 --- a/gui/saveload-dialog.cpp +++ b/gui/saveload-dialog.cpp @@ -92,7 +92,7 @@ void SaveLoadChooserDialog::open() { Dialog::open(); // So that quitting ScummVM will not cause the dialog result to say a - // savegame was selected. + // saved game was selected. setResult(-1); } @@ -272,7 +272,7 @@ void SaveLoadChooserSimple::handleCommand(CommandSender *sender, uint32 cmd, uin break; case kDelCmd: if (selItem >= 0 && _delSupport) { - MessageDialog alert(_("Do you really want to delete this savegame?"), + MessageDialog alert(_("Do you really want to delete this saved game?"), _("Delete"), _("Cancel")); if (alert.runModal() == kMessageOK) { _metaEngine->removeSaveState(_target.c_str(), _saveList[selItem].getSaveSlot()); @@ -488,7 +488,7 @@ void SaveLoadChooserSimple::updateSaveList() { } } - // Show "Untitled savestate" for empty/whitespace savegame descriptions + // Show "Untitled savestate" for empty/whitespace saved game descriptions Common::String description = x->getDescription(); Common::String trimmedDescription = description; trimmedDescription.trim(); -- cgit v1.2.3