From 40a663d58990e309d7673fa64ab8b194aaac473b Mon Sep 17 00:00:00 2001 From: dudola Date: Wed, 23 Mar 2016 04:03:09 +0530 Subject: GUI: Remove dummy FluidSynth Settings button from Edit Game. The FluidSynth Settings button actually works only from the Options dialog. https://sourceforge.net/p/scummvm/bugs/6821/ --- gui/options.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'gui') diff --git a/gui/options.cpp b/gui/options.cpp index ba247e5f15..917c9053e6 100644 --- a/gui/options.cpp +++ b/gui/options.cpp @@ -868,10 +868,6 @@ void OptionsDialog::addMIDIControls(GuiObject *boss, const Common::String &prefi _midiGainSlider->setMaxValue(1000); _midiGainLabel = new StaticTextWidget(boss, prefix + "mcMidiGainLabel", "1.00"); -#ifdef USE_FLUIDSYNTH - new ButtonWidget(boss, prefix + "mcFluidSynthSettings", _("FluidSynth Settings"), 0, kFluidSynthSettingsCmd); -#endif - _enableMIDISettings = true; } @@ -1109,6 +1105,10 @@ GlobalOptionsDialog::GlobalOptionsDialog() _midiTabId = tab->addTab(_("MIDI")); addMIDIControls(tab, "GlobalOptions_MIDI."); +#ifdef USE_FLUIDSYNTH + new ButtonWidget(tab, "GlobalOptions_MIDI.mcFluidSynthSettings", _("FluidSynth Settings"), 0, kFluidSynthSettingsCmd); +#endif + // // 4) The MT-32 tab // -- cgit v1.2.3