From 7f574d4e8ef8611dd3f3d3aea6704618980fb3fb Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 6 Aug 2004 23:02:13 +0000 Subject: Make the global savepath button match the look & feel of the 'local' one; fix bug #916498 svn-id: r14491 --- gui/options.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'gui') diff --git a/gui/options.cpp b/gui/options.cpp index b185bf001f..f26ba209c8 100644 --- a/gui/options.cpp +++ b/gui/options.cpp @@ -76,7 +76,6 @@ void OptionsDialog::open() { if (_fullscreenCheckbox) { _gfxPopUp->setSelected(0); - _gfxPopUp->setEnabled(false); if (ConfMan.hasKey("gfx_mode", _domain)) { const OSystem::GraphicsMode *gm = g_system->getSupportedGraphicsModes(); @@ -397,9 +396,8 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector) #if !( defined(__DC__) || defined(__GP32__) ) // Save game path - new StaticTextWidget(tab, 5, yoffset + 2, 100, kLineHeight, "Savegame path: ", kTextAlignRight); - _savePath = new StaticTextWidget(tab, 105, yoffset + 2, 180, kLineHeight, "/foo/bar", kTextAlignLeft); - new ButtonWidget(tab, 105, yoffset + 14, 64, 16, "Choose...", kChooseSaveDirCmd, 0); + new ButtonWidget(tab, 5, yoffset, kButtonWidth + 14, 16, "Save Path: ", kChooseSaveDirCmd, 0); + _savePath = new StaticTextWidget(tab, 5 + kButtonWidth + 20, yoffset + 3, _w - (5 + kButtonWidth + 20) - 10, kLineHeight, "/foo/bar", kTextAlignLeft); #endif // TODO: joystick setting -- cgit v1.2.3