From bb82b0be977449243ba3f79a6f9a2c6b4fb4b311 Mon Sep 17 00:00:00 2001 From: Jordi Vilalta Prat Date: Wed, 14 Jan 2009 18:17:19 +0000 Subject: Handle the sound font clearing button in the game specific options svn-id: r35864 --- gui/options.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'gui') diff --git a/gui/options.cpp b/gui/options.cpp index c5331bfc42..77d564fdb4 100644 --- a/gui/options.cpp +++ b/gui/options.cpp @@ -437,6 +437,11 @@ void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data _subSpeedLabel->setValue(_subSpeedSlider->getValue()); _subSpeedLabel->draw(); break; + case kClearSoundFontCmd: + _soundFont->setLabel("None"); + _soundFontClearButton->setEnabled(false); + draw(); + break; case kOKCmd: setResult(1); close(); @@ -922,12 +927,6 @@ void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint3 } break; } - case kClearSoundFontCmd: { - _soundFont->setLabel("None"); - _soundFontClearButton->setEnabled(false); - draw(); - break; - } case kChooseThemeCmd: { ThemeBrowser browser; if (browser.runModal() > 0) { -- cgit v1.2.3