From 866121bd14baaf32e7d1dbaafaaad3c67e3dee87 Mon Sep 17 00:00:00 2001 From: Thierry Crozat Date: Mon, 28 Mar 2016 12:17:22 +0100 Subject: I18N: Update translations template from source code --- po/de_DE.po | 159 +++++++++++++++++++++++++++++++++++++----------------------- 1 file changed, 98 insertions(+), 61 deletions(-) (limited to 'po/de_DE.po') diff --git a/po/de_DE.po b/po/de_DE.po index dbfeba57d5..d2457341c0 100644 --- a/po/de_DE.po +++ b/po/de_DE.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.8.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2016-02-20 21:22+0000\n" +"POT-Creation-Date: 2016-03-28 12:15+0100\n" "PO-Revision-Date: 2016-02-22 20:53+0100\n" "Last-Translator: Simon Sawatzki \n" "Language-Team: Simon Sawatzki , Lothar Serra Mari " @@ -213,7 +213,7 @@ msgstr "Setzt alle FluidSynth-Einstellungen auf ihre Standard-Werte zur #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:408 engines/parallaction/saveload.cpp:274 -#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1834 +#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1831 #: engines/scumm/players/player_v3m.cpp:130 #: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:131 #: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:524 @@ -505,7 +505,7 @@ msgstr "Verzeichnis f msgid "This game ID is already taken. Please choose another one." msgstr "Diese Spielkennung ist schon vergeben. Bitte eine andere wählen." -#: gui/launcher.cpp:626 engines/dialogs.cpp:111 +#: gui/launcher.cpp:626 engines/dialogs.cpp:111 engines/mohawk/dialogs.cpp:115 msgid "~Q~uit" msgstr "~B~eenden" @@ -595,17 +595,18 @@ msgid "Search:" msgstr "Suchen:" #: gui/launcher.cpp:685 engines/dialogs.cpp:115 engines/cruise/menu.cpp:214 -#: engines/mohawk/riven.cpp:718 engines/pegasus/pegasus.cpp:353 -#: engines/tsage/scenes.cpp:600 +#: engines/mohawk/dialogs.cpp:120 engines/mohawk/riven.cpp:718 +#: engines/pegasus/pegasus.cpp:353 engines/tsage/scenes.cpp:600 msgid "Load game:" msgstr "Spiel laden:" #: gui/launcher.cpp:685 engines/dialogs.cpp:115 #: backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 -#: engines/cruise/menu.cpp:214 engines/mohawk/riven.cpp:718 -#: engines/parallaction/saveload.cpp:197 engines/pegasus/pegasus.cpp:353 -#: engines/scumm/dialogs.cpp:189 engines/tsage/scenes.cpp:600 +#: engines/cruise/menu.cpp:214 engines/mohawk/dialogs.cpp:120 +#: engines/mohawk/riven.cpp:718 engines/parallaction/saveload.cpp:197 +#: engines/pegasus/pegasus.cpp:353 engines/scumm/dialogs.cpp:189 +#: engines/tsage/scenes.cpp:600 msgid "Load" msgstr "Laden" @@ -1383,18 +1384,18 @@ msgctxt "lowres" msgid "Hercules Amber" msgstr "Hercules Bernst." -#: engines/advancedDetector.cpp:317 +#: engines/advancedDetector.cpp:334 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "Das Spiel im Verzeichnis \"%s\" scheint nicht bekannt zu sein." -#: engines/advancedDetector.cpp:318 +#: engines/advancedDetector.cpp:335 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" "Bitte geben Sie die folgenden Daten auf Englisch an das ScummVM-Team weiter " "sowie" -#: engines/advancedDetector.cpp:320 +#: engines/advancedDetector.cpp:337 msgid "of the game you tried to add and its version/language/etc.:" msgstr "" "den Namen des Spiels, das Sie hinzufügen wollten, als auch die Version/" @@ -1404,11 +1405,11 @@ msgstr "" msgid "~R~esume" msgstr "~F~ortsetzen" -#: engines/dialogs.cpp:87 +#: engines/dialogs.cpp:87 engines/mohawk/dialogs.cpp:113 msgid "~L~oad" msgstr "~L~aden" -#: engines/dialogs.cpp:91 +#: engines/dialogs.cpp:91 engines/mohawk/dialogs.cpp:114 msgid "~S~ave" msgstr "~S~peichern" @@ -1437,9 +1438,9 @@ msgstr "Zur Spiele~l~iste" #: engines/avalanche/parser.cpp:1899 engines/cge/events.cpp:74 #: engines/cge2/events.cpp:67 engines/cruise/menu.cpp:212 #: engines/drascula/saveload.cpp:336 engines/dreamweb/saveload.cpp:261 -#: engines/hugo/file.cpp:298 engines/neverhood/menumodule.cpp:877 -#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:768 -#: engines/sherlock/scalpel/scalpel.cpp:1249 +#: engines/hugo/file.cpp:298 engines/mohawk/dialogs.cpp:121 +#: engines/neverhood/menumodule.cpp:877 engines/pegasus/pegasus.cpp:377 +#: engines/sci/engine/kfile.cpp:778 engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:281 #: engines/toon/toon.cpp:3338 engines/tsage/scenes.cpp:598 msgid "Save game:" @@ -1454,9 +1455,10 @@ msgstr "Speichern:" #: engines/cge/events.cpp:74 engines/cge2/events.cpp:67 #: engines/cruise/menu.cpp:212 engines/drascula/saveload.cpp:336 #: engines/dreamweb/saveload.cpp:261 engines/hugo/file.cpp:298 -#: engines/neverhood/menumodule.cpp:877 engines/parallaction/saveload.cpp:212 -#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:768 -#: engines/scumm/dialogs.cpp:188 engines/sherlock/scalpel/scalpel.cpp:1249 +#: engines/mohawk/dialogs.cpp:121 engines/neverhood/menumodule.cpp:877 +#: engines/parallaction/saveload.cpp:212 engines/pegasus/pegasus.cpp:377 +#: engines/sci/engine/kfile.cpp:778 engines/scumm/dialogs.cpp:188 +#: engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:281 #: engines/toon/toon.cpp:3338 engines/tsage/scenes.cpp:598 msgid "Save" @@ -1480,13 +1482,13 @@ msgstr "" "Speichern des Spielstands %s fehlgeschlagen! Bitte lesen Sie die Liesmich-" "Datei für grundlegende Informationen und Anweisungen zu weiterer Hilfe." -#: engines/dialogs.cpp:307 engines/mohawk/dialogs.cpp:109 -#: engines/mohawk/dialogs.cpp:170 engines/tsage/dialogs.cpp:106 +#: engines/dialogs.cpp:307 engines/mohawk/dialogs.cpp:117 +#: engines/mohawk/dialogs.cpp:242 engines/tsage/dialogs.cpp:106 msgid "~O~K" msgstr "~O~K" -#: engines/dialogs.cpp:308 engines/mohawk/dialogs.cpp:110 -#: engines/mohawk/dialogs.cpp:171 engines/tsage/dialogs.cpp:107 +#: engines/dialogs.cpp:308 engines/mohawk/dialogs.cpp:118 +#: engines/mohawk/dialogs.cpp:243 engines/tsage/dialogs.cpp:107 msgid "~C~ancel" msgstr "~A~bbrechen" @@ -1646,11 +1648,11 @@ msgstr "FM-Towns-Audio" msgid "PC-98 Audio" msgstr "PC-98-Audio" -#: audio/softsynth/mt32.cpp:200 +#: audio/softsynth/mt32.cpp:196 msgid "Initializing MT-32 Emulator" msgstr "MT-32-Emulator wird gestartet" -#: audio/softsynth/mt32.cpp:426 +#: audio/softsynth/mt32.cpp:434 msgid "MT-32 Emulator" msgstr "MT-32-Emulation" @@ -1767,11 +1769,11 @@ msgstr "Automatisches Ziehen ist jetzt " msgid "Swipe three fingers to the right to toggle." msgstr "Zum Umschalten mit drei Fingern nach rechts wischen." -#: backends/graphics/opengl/opengl-graphics.cpp:119 +#: backends/graphics/opengl/opengl-graphics.cpp:126 msgid "OpenGL" msgstr "OpenGL" -#: backends/graphics/opengl/opengl-graphics.cpp:120 +#: backends/graphics/opengl/opengl-graphics.cpp:127 msgid "OpenGL (No filtering)" msgstr "OpenGL (ohne Filter)" @@ -2331,14 +2333,14 @@ msgstr "Suche nach Aktualisierungen..." #: engines/agi/detection.cpp:147 engines/cine/detection.cpp:70 #: engines/drascula/detection.cpp:302 engines/dreamweb/detection.cpp:47 -#: engines/neverhood/detection.cpp:160 engines/sci/detection.cpp:404 +#: engines/neverhood/detection.cpp:160 engines/sci/detection.cpp:410 #: engines/toltecs/detection.cpp:200 engines/zvision/detection_tables.h:51 msgid "Use original save/load screens" msgstr "Originale Spielstand-Menüs" #: engines/agi/detection.cpp:148 engines/cine/detection.cpp:71 #: engines/drascula/detection.cpp:303 engines/dreamweb/detection.cpp:48 -#: engines/neverhood/detection.cpp:161 engines/sci/detection.cpp:405 +#: engines/neverhood/detection.cpp:161 engines/sci/detection.cpp:411 #: engines/toltecs/detection.cpp:201 msgid "Use the original save/load screens, instead of the ScummVM ones" msgstr "" @@ -2367,11 +2369,30 @@ msgstr "" "Aktiviere Maus-Unterstützung. Erlaubt die Verwendung der Maus zur Bewegung " "und in Menüs innerhalb des Spiels." +#: engines/agi/detection.cpp:177 +#, fuzzy +msgid "Use Hercules hires font" +msgstr "Hercules Grün" + +#: engines/agi/detection.cpp:178 +msgid "Uses Hercules hires font, when font file is available." +msgstr "" + +#: engines/agi/detection.cpp:187 +msgid "Pause when entering commands" +msgstr "" + +#: engines/agi/detection.cpp:188 +msgid "" +"Shows a command prompt window and pauses the game (like in SCI) instead of a " +"real-time prompt." +msgstr "" + #: engines/agi/saveload.cpp:777 engines/avalanche/parser.cpp:1887 #: engines/cge/events.cpp:85 engines/cge2/events.cpp:78 #: engines/drascula/saveload.cpp:349 engines/dreamweb/saveload.cpp:169 #: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:890 -#: engines/sci/engine/kfile.cpp:867 engines/sherlock/scalpel/scalpel.cpp:1262 +#: engines/sci/engine/kfile.cpp:877 engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:256 #: engines/toon/toon.cpp:3430 msgid "Restore game:" @@ -2381,13 +2402,13 @@ msgstr "Spiel laden:" #: engines/cge/events.cpp:85 engines/cge2/events.cpp:78 #: engines/drascula/saveload.cpp:349 engines/dreamweb/saveload.cpp:169 #: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:890 -#: engines/sci/engine/kfile.cpp:867 engines/sherlock/scalpel/scalpel.cpp:1262 +#: engines/sci/engine/kfile.cpp:877 engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:256 #: engines/toon/toon.cpp:3430 msgid "Restore" msgstr "Laden" -#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2377 +#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2374 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2398,7 +2419,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2370 +#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2367 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2409,7 +2430,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2388 +#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2385 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2661,28 +2682,30 @@ msgstr "" "\n" #. I18N: Option for fast scene switching -#: engines/mohawk/dialogs.cpp:92 engines/mohawk/dialogs.cpp:167 +#: engines/mohawk/dialogs.cpp:96 engines/mohawk/dialogs.cpp:239 msgid "~Z~ip Mode Activated" msgstr "Schneller ~R~aumwechsel aktiviert" -#: engines/mohawk/dialogs.cpp:93 +#: engines/mohawk/dialogs.cpp:97 msgid "~T~ransitions Enabled" msgstr "Über~g~änge aktiviert" #. I18N: Drop book page -#: engines/mohawk/dialogs.cpp:95 +#: engines/mohawk/dialogs.cpp:99 msgid "~D~rop Page" msgstr "Seite ~w~egwerfen" -#: engines/mohawk/dialogs.cpp:99 -msgid "~S~how Map" +#: engines/mohawk/dialogs.cpp:103 +#, fuzzy +msgid "Show ~M~ap" msgstr "~K~arte anzeigen" -#: engines/mohawk/dialogs.cpp:105 -msgid "~M~ain Menu" +#: engines/mohawk/dialogs.cpp:109 +#, fuzzy +msgid "Main Men~u~" msgstr "Haupt~m~enü" -#: engines/mohawk/dialogs.cpp:168 +#: engines/mohawk/dialogs.cpp:240 msgid "~W~ater Effect Enabled" msgstr "~W~assereffekt aktiviert" @@ -2807,37 +2830,37 @@ msgstr "Alternativer Vorspann" msgid "Use an alternative game intro (CD version only)" msgstr "Verwendet einen alternativen Vorspann (nur bei CD-Version)." -#: engines/sci/detection.cpp:374 +#: engines/sci/detection.cpp:380 msgid "Skip EGA dithering pass (full color backgrounds)" msgstr "Überspringe EGA-Fehlerdiffusion (Vollfarbige Hintergründe)" -#: engines/sci/detection.cpp:375 +#: engines/sci/detection.cpp:381 msgid "Skip dithering pass in EGA games, graphics are shown with full colors" msgstr "" "Überspringe Fehlerdiffusion in EGA-Spielen, Grafik wird mit allen Farben " "gezeigt" -#: engines/sci/detection.cpp:384 +#: engines/sci/detection.cpp:390 msgid "Enable high resolution graphics" msgstr "Aktiviere hochauflösende Grafik." -#: engines/sci/detection.cpp:385 +#: engines/sci/detection.cpp:391 msgid "Enable high resolution graphics/content" msgstr "Aktiviere hochauflösende Grafik/Inhalte" -#: engines/sci/detection.cpp:394 +#: engines/sci/detection.cpp:400 msgid "Prefer digital sound effects" msgstr "Digitale Geräusch-Effekte bevorzugen" -#: engines/sci/detection.cpp:395 +#: engines/sci/detection.cpp:401 msgid "Prefer digital sound effects instead of synthesized ones" msgstr "Bevorzugt digitale Geräusch-Effekte statt synthethisierter." -#: engines/sci/detection.cpp:414 +#: engines/sci/detection.cpp:420 msgid "Use IMF/Yamaha FB-01 for MIDI output" msgstr "IMF/Yamaha FB-01 für MIDI-Ausgabe verwenden" -#: engines/sci/detection.cpp:415 +#: engines/sci/detection.cpp:421 msgid "" "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI " "output" @@ -2845,30 +2868,30 @@ msgstr "" "Verwendet eine Music-Feature-Karte von IBM oder ein Yamaha-FB-01-FM-" "Synthetisierungsmodul für die MIDI-Ausgabe." -#: engines/sci/detection.cpp:425 +#: engines/sci/detection.cpp:431 msgid "Use CD audio" msgstr "CD-Ton verwenden" -#: engines/sci/detection.cpp:426 +#: engines/sci/detection.cpp:432 msgid "Use CD audio instead of in-game audio, if available" msgstr "Verwendet CD-Ton anstatt des Tons im Spiel, sofern verfügbar." -#: engines/sci/detection.cpp:436 +#: engines/sci/detection.cpp:442 msgid "Use Windows cursors" msgstr "Windows-Mauszeiger verwenden" -#: engines/sci/detection.cpp:437 +#: engines/sci/detection.cpp:443 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "" "Verwendet die Windows-Mauszeiger (kleiner und schwarz-weiß) anstatt der von " "DOS." -#: engines/sci/detection.cpp:447 +#: engines/sci/detection.cpp:453 msgid "Use silver cursors" msgstr "Silberne Mauszeiger verwenden" -#: engines/sci/detection.cpp:448 +#: engines/sci/detection.cpp:454 msgid "" "Use the alternate set of silver cursors, instead of the normal golden ones" msgstr "" @@ -3540,7 +3563,7 @@ msgstr "Musiklautst msgid "Subtitle speed: " msgstr "Untertitel-Tempo:" -#: engines/scumm/scumm.cpp:1832 +#: engines/scumm/scumm.cpp:1829 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -3550,7 +3573,7 @@ msgstr "" "Roland-Upgrade von LucasArts, aber %s\n" "fehlt. Stattdessen wird AdLib verwendet." -#: engines/scumm/scumm.cpp:2644 +#: engines/scumm/scumm.cpp:2645 msgid "" "Usually, Maniac Mansion would start now. But for that to work, the game " "files for Maniac Mansion have to be in the 'Maniac' directory inside the " @@ -3585,7 +3608,9 @@ msgstr "Originale Spielstand-Men msgid "" "Files button in-game shows original savegame dialog rather than the ScummVM " "menu" -msgstr "Dateien-Schaltfläche im Spiel zeigt originales Spielstand-Menü statt dem von ScummVM." +msgstr "" +"Dateien-Schaltfläche im Spiel zeigt originales Spielstand-Menü statt dem von " +"ScummVM." #: engines/sherlock/detection.cpp:81 msgid "Pixellated scene transitions" @@ -3603,7 +3628,9 @@ msgstr "Bei Mausbewegung keine Klickpunkte anzeigen" msgid "" "Only show hotspot names after you actually click on a hotspot or action " "button" -msgstr "Zeigt Klickpunktnamen nur nach Klick auf selbigen oder auf einen Aktionspunkt." +msgstr "" +"Zeigt Klickpunktnamen nur nach Klick auf selbigen oder auf einen " +"Aktionspunkt." #: engines/sherlock/detection.cpp:101 msgid "Show character portraits" @@ -3619,7 +3646,8 @@ msgstr "Men #: engines/sherlock/detection.cpp:112 msgid "Slide UI dialogs into view, rather than simply showing them immediately" -msgstr "Lässt Menüs in Blickfeld gleiten anstatt sie einfach sofort anzuzeigen." +msgstr "" +"Lässt Menüs in Blickfeld gleiten anstatt sie einfach sofort anzuzeigen." #: engines/sherlock/detection.cpp:121 msgid "Transparent windows" @@ -3733,6 +3761,15 @@ msgstr "Objektnamen zeigen" msgid "Show labels for objects on mouse hover" msgstr "Zeigt Objektbeschriftungen bei Mausberührung an." +#: engines/sword25/detection.cpp:46 +msgid "Use English speech" +msgstr "" + +#: engines/sword25/detection.cpp:47 +msgid "" +"Use English speech instead of German for every language other than German" +msgstr "" + #: engines/teenagent/resources.cpp:95 msgid "" "You're missing the 'teenagent.dat' file. Get it from the ScummVM website" -- cgit v1.2.3