From 5e108a5d9b69f44fe119fc28686c16a59ad7a4f2 Mon Sep 17 00:00:00 2001 From: Thierry Crozat Date: Sun, 27 Nov 2016 12:47:16 +0100 Subject: I18N: Update translations templates --- po/nl_NL.po | 59 ++++++++++++++++++++++++++++++++++++++++++----------------- 1 file changed, 42 insertions(+), 17 deletions(-) (limited to 'po/nl_NL.po') diff --git a/po/nl_NL.po b/po/nl_NL.po index 2d46550c5b..58c6debb5a 100644 --- a/po/nl_NL.po +++ b/po/nl_NL.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.9.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2016-11-05 12:43+0100\n" +"POT-Creation-Date: 2016-11-27 12:47+0100\n" "PO-Revision-Date: 2016-10-26 16:06+0200\n" "Last-Translator: Ben Castricum \n" "Language-Team: Ben Castricum \n" @@ -157,7 +157,7 @@ msgstr "" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:559 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:407 engines/parallaction/saveload.cpp:271 -#: engines/scumm/dialogs.cpp:189 engines/scumm/scumm.cpp:1881 +#: engines/scumm/dialogs.cpp:189 engines/scumm/scumm.cpp:1882 #: engines/scumm/players/player_v3m.cpp:130 #: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:131 #: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:524 @@ -1800,7 +1800,8 @@ msgstr "S~t~artmenu" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 -#: engines/cge2/events.cpp:65 engines/cruise/menu.cpp:212 +#: engines/cge2/events.cpp:65 engines/cine/various.cpp:348 +#: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:196 #: engines/drascula/saveload.cpp:364 engines/dreamweb/saveload.cpp:262 #: engines/hugo/file.cpp:298 engines/mohawk/dialogs.cpp:104 #: engines/neverhood/menumodule.cpp:880 engines/pegasus/pegasus.cpp:377 @@ -1818,7 +1819,8 @@ msgstr "Spel opslaan:" #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 #: engines/cge/events.cpp:72 engines/cge2/events.cpp:65 -#: engines/cruise/menu.cpp:212 engines/drascula/saveload.cpp:364 +#: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 +#: engines/dm/loadsave.cpp:196 engines/drascula/saveload.cpp:364 #: engines/dreamweb/saveload.cpp:262 engines/hugo/file.cpp:298 #: engines/mohawk/dialogs.cpp:104 engines/neverhood/menumodule.cpp:880 #: engines/parallaction/saveload.cpp:209 engines/pegasus/pegasus.cpp:377 @@ -2821,10 +2823,11 @@ msgstr "" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 #: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 -#: engines/drascula/saveload.cpp:377 engines/dreamweb/saveload.cpp:170 -#: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:893 -#: engines/sci/engine/kfile.cpp:1011 engines/sci/engine/kfile.cpp:1240 -#: engines/sherlock/scalpel/scalpel.cpp:1263 +#: engines/cine/various.cpp:359 engines/dm/dm.cpp:269 +#: engines/dm/loadsave.cpp:184 engines/drascula/saveload.cpp:377 +#: engines/dreamweb/saveload.cpp:170 engines/hugo/file.cpp:400 +#: engines/neverhood/menumodule.cpp:893 engines/sci/engine/kfile.cpp:1011 +#: engines/sci/engine/kfile.cpp:1240 engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:266 #: engines/toon/toon.cpp:3432 msgid "Restore game:" @@ -2832,16 +2835,17 @@ msgstr "Laad opgeslagen spel:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 #: engines/cge/events.cpp:83 engines/cge2/events.cpp:76 -#: engines/drascula/saveload.cpp:377 engines/dreamweb/saveload.cpp:170 -#: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:893 -#: engines/sci/engine/kfile.cpp:1011 engines/sci/engine/kfile.cpp:1240 -#: engines/sherlock/scalpel/scalpel.cpp:1263 +#: engines/cine/various.cpp:359 engines/dm/dm.cpp:269 +#: engines/dm/loadsave.cpp:184 engines/drascula/saveload.cpp:377 +#: engines/dreamweb/saveload.cpp:170 engines/hugo/file.cpp:400 +#: engines/neverhood/menumodule.cpp:893 engines/sci/engine/kfile.cpp:1011 +#: engines/sci/engine/kfile.cpp:1240 engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:266 #: engines/toon/toon.cpp:3432 msgid "Restore" msgstr "Laad" -#: engines/agos/saveload.cpp:159 engines/scumm/scumm.cpp:2435 +#: engines/agos/saveload.cpp:159 engines/scumm/scumm.cpp:2436 #, c-format msgid "" "Failed to load game state from file:\n" @@ -2852,7 +2856,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:194 engines/scumm/scumm.cpp:2428 +#: engines/agos/saveload.cpp:194 engines/scumm/scumm.cpp:2429 #, c-format msgid "" "Failed to save game state to file:\n" @@ -2863,7 +2867,7 @@ msgstr "" "\n" "%s" -#: engines/agos/saveload.cpp:202 engines/scumm/scumm.cpp:2446 +#: engines/agos/saveload.cpp:202 engines/scumm/scumm.cpp:2447 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -3109,6 +3113,27 @@ msgstr "" "gebruiken.\n" "\n" +#: engines/mads/detection.cpp:91 +msgid "Easy mouse interface" +msgstr "" + +#: engines/mads/detection.cpp:92 +#, fuzzy +msgid "Shows object names when hovering the mouse over them" +msgstr "Toon labels voor objecten als de muis er over zweeft" + +#: engines/mads/detection.cpp:101 engines/mads/detection.cpp:102 +msgid "Animated inventory items" +msgstr "" + +#: engines/mads/detection.cpp:111 engines/mads/detection.cpp:112 +msgid "Animated game interface" +msgstr "" + +#: engines/mads/detection.cpp:121 engines/mads/detection.cpp:122 +msgid "Naughty game mode" +msgstr "" + #: engines/mohawk/detection.cpp:169 msgid "Play the Myst fly by movie" msgstr "Speel de Myst fly by film" @@ -4051,7 +4076,7 @@ msgstr "Muziek volume:" msgid "Subtitle speed: " msgstr "Snelheid ondertitels:" -#: engines/scumm/scumm.cpp:1879 +#: engines/scumm/scumm.cpp:1880 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" @@ -4060,7 +4085,7 @@ msgstr "" "Voor MIDI support is de Roland Upgrade van Lucasarts vereist,\n" "maar %s ontbreekt. Er wordt nu AdLib gebruikt." -#: engines/scumm/scumm.cpp:2732 +#: engines/scumm/scumm.cpp:2733 msgid "" "Usually, Maniac Mansion would start now. But for that to work, the game " "files for Maniac Mansion have to be in the 'Maniac' directory inside the " -- cgit v1.2.3