From 3d2be64e7ce5a6ab83c950c34da83c2204be9ee1 Mon Sep 17 00:00:00 2001 From: Ben Castricum Date: Fri, 30 Dec 2016 08:42:53 +0000 Subject: I18N: Update translation (Dutch) Currently translated at 100.0% (929 of 929 strings) --- po/nl_NL.po | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'po') diff --git a/po/nl_NL.po b/po/nl_NL.po index 95b8c05733..9e84e259b5 100644 --- a/po/nl_NL.po +++ b/po/nl_NL.po @@ -8,10 +8,10 @@ msgstr "" "Project-Id-Version: ScummVM 1.9.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" "POT-Creation-Date: 2016-12-26 16:14+0100\n" -"PO-Revision-Date: 2016-12-18 19:21+0000\n" +"PO-Revision-Date: 2016-12-30 08:43+0000\n" "Last-Translator: Ben Castricum \n" -"Language-Team: Dutch \n" +"Language-Team: Dutch " +"\n" "Language: nl_NL\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=iso-8859-1\n" @@ -4412,11 +4412,11 @@ msgstr "Toon de huidige Frames Per Second teller in de linkerbovenhoek" #: engines/wintermute/detection.cpp:68 msgid "Sprite bilinear filtering (SLOW)" -msgstr "" +msgstr "Sprite bilineair filteren (langzaam)" #: engines/wintermute/detection.cpp:69 msgid "Apply bilinear filtering to individual sprites" -msgstr "" +msgstr "Pas bilineair filteren toe op individuele sprites" #: engines/zvision/detection_tables.h:52 msgid "Use the original save/load screens instead of the ScummVM interface" -- cgit v1.2.3