From 14eeb574d3eb0a2ad236eeb43fdeeadcba41cd1f Mon Sep 17 00:00:00 2001 From: Joost Peters Date: Mon, 12 Jan 2004 00:34:27 +0000 Subject: fixes compilation for our *cough* favourite *cough**cough* compiler: MSVC! svn-id: r12331 --- queen/logic.cpp | 74 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 37 insertions(+), 37 deletions(-) (limited to 'queen') diff --git a/queen/logic.cpp b/queen/logic.cpp index 81295df199..e3f0ffe398 100644 --- a/queen/logic.cpp +++ b/queen/logic.cpp @@ -2299,53 +2299,53 @@ bool LogicGame::handleSpecialMove(uint16 sm) { /* 00 */ 0, 0, - &Logic::asmMakeJoeUseDress, - &Logic::asmMakeJoeUseNormalClothes, + &LogicGame::asmMakeJoeUseDress, + &LogicGame::asmMakeJoeUseNormalClothes, /* 04 */ - &Logic::asmMakeJoeUseUnderwear, - &Logic::asmSwitchToDressPalette, - &Logic::asmSwitchToNormalPalette, - &Logic::asmStartCarAnimation, // room 74 + &LogicGame::asmMakeJoeUseUnderwear, + &LogicGame::asmSwitchToDressPalette, + &LogicGame::asmSwitchToNormalPalette, + &LogicGame::asmStartCarAnimation, // room 74 /* 08 */ - &Logic::asmStopCarAnimation, // room 74 - &Logic::asmStartFightAnimation, // room 69 - &Logic::asmWaitForFrankPosition, // c69e.cut - &Logic::asmMakeFrankGrowing, // c69z.cut + &LogicGame::asmStopCarAnimation, // room 74 + &LogicGame::asmStartFightAnimation, // room 69 + &LogicGame::asmWaitForFrankPosition, // c69e.cut + &LogicGame::asmMakeFrankGrowing, // c69z.cut /* 12 */ - &Logic::asmMakeRobotGrowing, // c69z.cut - &Logic::asmShrinkRobot, - &Logic::asmEndGame, - &Logic::asmPutCameraOnDino, + &LogicGame::asmMakeRobotGrowing, // c69z.cut + &LogicGame::asmShrinkRobot, + &LogicGame::asmEndGame, + &LogicGame::asmPutCameraOnDino, /* 16 */ - &Logic::asmPutCameraOnJoe, - &Logic::asmAltIntroPanRight, // cintr.cut - &Logic::asmAltIntroPanLeft, // cintr.cut - &Logic::asmSetAzuraInLove, + &LogicGame::asmPutCameraOnJoe, + &LogicGame::asmAltIntroPanRight, // cintr.cut + &LogicGame::asmAltIntroPanLeft, // cintr.cut + &LogicGame::asmSetAzuraInLove, /* 20 */ - &Logic::asmPanRightFromJoe, - &Logic::asmSetLightsOff, - &Logic::asmSetLightsOn, - &Logic::asmSetManequinAreaOn, + &LogicGame::asmPanRightFromJoe, + &LogicGame::asmSetLightsOff, + &LogicGame::asmSetLightsOn, + &LogicGame::asmSetManequinAreaOn, /* 24 */ - &Logic::asmPanToJoe, - &Logic::asmTurnGuardOn, - &Logic::asmPanLeft320To144, - &Logic::asmSmooch, + &LogicGame::asmPanToJoe, + &LogicGame::asmTurnGuardOn, + &LogicGame::asmPanLeft320To144, + &LogicGame::asmSmooch, /* 28 */ - &Logic::asmMakeLightningHitPlane, - &Logic::asmScaleBlimp, - &Logic::asmScaleEnding, - &Logic::asmWaitForCarPosition, + &LogicGame::asmMakeLightningHitPlane, + &LogicGame::asmScaleBlimp, + &LogicGame::asmScaleEnding, + &LogicGame::asmWaitForCarPosition, /* 32 */ - &Logic::asmShakeScreen, - &Logic::asmAttemptPuzzle, - &Logic::asmScaleTitle, + &LogicGame::asmShakeScreen, + &LogicGame::asmAttemptPuzzle, + &LogicGame::asmScaleTitle, 0, /* 36 */ - &Logic::asmPanRightToHugh, - &Logic::asmMakeWhiteFlash, - &Logic::asmPanRightToJoeAndRita, - &Logic::asmPanLeftToBomb // cdint.cut + &LogicGame::asmPanRightToHugh, + &LogicGame::asmMakeWhiteFlash, + &LogicGame::asmPanRightToJoeAndRita, + &LogicGame::asmPanLeftToBomb // cdint.cut }; if (sm >= ARRAYSIZE(asmTable) || asmTable[sm] == 0) return false; -- cgit v1.2.3