From 876e738dce6e3725ce28d8caf1520e71edfe09f0 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 27 Nov 2004 00:26:11 +0000 Subject: Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901 --- queen/queen.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'queen') diff --git a/queen/queen.cpp b/queen/queen.cpp index 88b0463452..e55e7a03e2 100644 --- a/queen/queen.cpp +++ b/queen/queen.cpp @@ -195,7 +195,7 @@ void QueenEngine::saveGameState(uint16 slot, const char *desc) { debug(3, "Saving game to slot %d", slot); char name[20]; makeGameStateName(slot, name); - SaveFile *file = _saveFileMan->open_savefile(name, getSavePath(), true); + SaveFile *file = _saveFileMan->openSavefile(name, true); if (file) { // save data byte *saveData = new byte[30000]; @@ -252,7 +252,7 @@ void QueenEngine::loadGameState(uint16 slot) { SaveFile *QueenEngine::readGameStateHeader(uint16 slot, GameStateHeader *gsh) { char name[20]; makeGameStateName(slot, name); - SaveFile *file = _saveFileMan->open_savefile(name, getSavePath(), false); + SaveFile *file = _saveFileMan->openSavefile(name, false); if (file && file->readUint32BE() == 'SCVM') { gsh->version = file->readUint32BE(); gsh->flags = file->readUint32BE(); @@ -273,7 +273,7 @@ void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) { makeGameStateName(0, filename); filename[strlen(filename) - 2] = 0; bool marks[SAVESTATE_MAX]; - _saveFileMan->list_savefiles(filename, getSavePath(), marks, SAVESTATE_MAX); + _saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX); for (int i = 0; i < SAVESTATE_MAX; ++i) { if (marks[i]) { GameStateHeader header; -- cgit v1.2.3