From fe9def0ac070252ee55e81236ba78674615d33bb Mon Sep 17 00:00:00 2001 From: Gregory Montoir Date: Wed, 23 Nov 2005 19:11:33 +0000 Subject: Made the autosave period a configuration option and updated the engines using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187. svn-id: r19700 --- queen/queen.cpp | 2 +- queen/queen.h | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) (limited to 'queen') diff --git a/queen/queen.cpp b/queen/queen.cpp index dc9f163c9a..11bb1df1ae 100644 --- a/queen/queen.cpp +++ b/queen/queen.cpp @@ -231,7 +231,7 @@ void QueenEngine::update(bool checkPlayerInput) { _input->quickLoadReset(); loadGameState(0); } - if (_system->getMillis() - _lastSaveTime >= AUTOSAVE_INTERVAL) { + if (shouldPerformAutoSave(_lastSaveTime)) { saveGameState(AUTOSAVE_SLOT, "Autosave"); _lastSaveTime = _system->getMillis(); } diff --git a/queen/queen.h b/queen/queen.h index e8ab8716d9..e88a7170bf 100644 --- a/queen/queen.h +++ b/queen/queen.h @@ -123,7 +123,6 @@ public: SAVESTATE_MAX_NUM = 100, SAVESTATE_MAX_SIZE = 30000, - AUTOSAVE_INTERVAL = 5 * 60 * 1000, AUTOSAVE_SLOT = 0xFF, MIN_TEXT_SPEED = 4, -- cgit v1.2.3