From b944ad808bb7f596a1877838e03eb3d928324578 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 2 Jan 2005 15:45:38 +0000 Subject: Pausing an animation is done by changing its state now, not by setting a flag. Added yet another event, and changed the ITE intro to reflect that. (Which means the waterfalls are no longer drawn over the game title.) svn-id: r16410 --- saga/events.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'saga/events.h') diff --git a/saga/events.h b/saga/events.h index 0ef5ce0782..a119d5dd46 100644 --- a/saga/events.h +++ b/saga/events.h @@ -65,9 +65,10 @@ enum EVENT_OPS { EVENT_DISPLAY = 1, // ANIM events // EVENT_PLAY = 1, // reused - EVENT_FRAME = 2, - EVENT_SETFLAG = 3, - EVENT_CLEARFLAG = 4, + // EVENT_STOP = 2, // reused + EVENT_FRAME = 3, + EVENT_SETFLAG = 4, + EVENT_CLEARFLAG = 5, // MUISC & SOUND events EVENT_PLAY = 1, EVENT_STOP = 2, -- cgit v1.2.3