From f715044e4e4ef9dc7eca7a402369a249d282c73d Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 11 Oct 2005 02:22:53 +0000 Subject: Some IHNM changes: o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011 --- saga/game.cpp | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) (limited to 'saga/game.cpp') diff --git a/saga/game.cpp b/saga/game.cpp index 47f4c68442..53c7da43c5 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -534,19 +534,17 @@ static PanelButton IHNM_MainPanelButtons[] = { {kPanelButtonVerb, 223,76, 114,30, kVerbGive,'g',0, 12,13,0}, {kPanelButtonVerb, 223,108, 114,30, kVerbPush,'p',0, 14,15,0}, {kPanelButtonArrow, 606,22, 20,25, -1,'[',0, 0,0,0}, //TODO: arrow Sprite Numbers - {kPanelButtonArrow, 606,108, 20,25, 1,']',0, 0,0,0} -//TODO:inventory -/* - {kPanelButtonInventory, 181 + 32*0,6, 27,18, 0,'-',0, 0,0,0}, - {kPanelButtonInventory, 181 + 32*1,6, 27,18, 1,'-',0, 0,0,0}, - {kPanelButtonInventory, 181 + 32*2,6, 27,18, 2,'-',0, 0,0,0}, - {kPanelButtonInventory, 181 + 32*3,6, 27,18, 3,'-',0, 0,0,0}, + {kPanelButtonArrow, 606,108, 20,25, 1,']',0, 0,0,0}, - {kPanelButtonInventory, 181 + 32*0,27, 27,18, 4,'-',0, 0,0,0}, - {kPanelButtonInventory, 181 + 32*1,27, 27,18, 5,'-',0, 0,0,0}, - {kPanelButtonInventory, 181 + 32*2,27, 27,18, 6,'-',0, 0,0,0}, - {kPanelButtonInventory, 181 + 32*3,27, 27,18, 7,'-',0, 0,0,0} -*/ + {kPanelButtonInventory, 357 + 64*0,18, 54,54, 0,'-',0, 0,0,0}, + {kPanelButtonInventory, 357 + 64*1,18, 54,54, 1,'-',0, 0,0,0}, + {kPanelButtonInventory, 357 + 64*2,18, 54,54, 2,'-',0, 0,0,0}, + {kPanelButtonInventory, 357 + 64*3,18, 54,54, 3,'-',0, 0,0,0}, + + {kPanelButtonInventory, 357 + 64*0,80, 54,54, 4,'-',0, 0,0,0}, + {kPanelButtonInventory, 357 + 64*1,80, 54,54, 5,'-',0, 0,0,0}, + {kPanelButtonInventory, 357 + 64*2,80, 54,54, 6,'-',0, 0,0,0}, + {kPanelButtonInventory, 357 + 64*3,80, 54,54, 7,'-',0, 0,0,0} }; static PanelButton IHNM_ConversePanelButtons[] = { @@ -587,7 +585,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all 616, // status width 24, // status height 8, // status text y offset - 186, // status text color + 253, // status text color 250, // status BG color 616, 303, // save reminder pos 24, 24, // save reminder w&h -- cgit v1.2.3