From 57858a8757a5b3d96958ec856862886184082652 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 5 Jul 2005 16:58:36 +0000 Subject: Hid most of debug output to deeper levels. We're pretty close to official launch so it should be invisible to users. svn-id: r18497 --- saga/gfx.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'saga/gfx.cpp') diff --git a/saga/gfx.cpp b/saga/gfx.cpp index f4f2484605..cd26e03e0e 100644 --- a/saga/gfx.cpp +++ b/saga/gfx.cpp @@ -39,7 +39,7 @@ Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _syst _system->initSize(width, height); _system->endGFXTransaction(); - debug(0, "Init screen %dx%d", width, height); + debug(5, "Init screen %dx%d", width, height); // Convert surface data to R surface data back_buf.pixels = calloc(1, width * height); back_buf.w = width; -- cgit v1.2.3