From 65ade039ecf14033ec114de0697ccb8cfa987673 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 22 Apr 2005 01:38:27 +0000 Subject: o Fix save/load. Now it restores game properly but still at exit #0. o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 --- saga/gfx.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'saga/gfx.h') diff --git a/saga/gfx.h b/saga/gfx.h index e65d91f4be..75b2a284a4 100644 --- a/saga/gfx.h +++ b/saga/gfx.h @@ -79,7 +79,7 @@ int bufToSurface(SURFACE *ds, const byte *src, int src_w, int src_h, Rect *src_r int bufToBuffer(byte * dst_buf, int dst_w, int dst_h, const byte *src, int src_w, int src_h, Rect *src_rect, Point *dst_pt); int getClipInfo(CLIPINFO *clipinfo); -int drawRect(SURFACE *ds, const Rect *dst_rect, int color); +int drawRect(SURFACE *ds, Rect &dst_rect, int color); int drawFrame(SURFACE *ds, const Point *p1, const Point *p2, int color); int drawPolyLine(SURFACE *ds, const Point *pts, int pt_ct, int draw_color); int clipLine(SURFACE *ds, const Point *src_p1, const Point *src_p2, Point *dst_p1, Point *dst_p2); -- cgit v1.2.3