From 03ed4dd4df23b8c6962419df7212dd863ead6664 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 28 Dec 2004 03:44:07 +0000 Subject: o Fixed animation playback o Implemented almost all animation opcodes svn-id: r16352 --- saga/ite_introproc.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'saga/ite_introproc.cpp') diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp index 8af18ac39f..c92ad9bb0e 100644 --- a/saga/ite_introproc.cpp +++ b/saga/ite_introproc.cpp @@ -657,7 +657,7 @@ int Scene::ITEIntroValleyProc(int param, SCENE_INFO *scene_info) { debug(0, "Beginning animation playback."); // Begin title screen background animation - _vm->_anim->setFlag(0, ANIM_LOOP); + _vm->_anim->setCycles(0, -1); _vm->_anim->play(0, PALETTE_FADE_DURATION); // Begin ITE title theme music @@ -938,7 +938,7 @@ int Scene::ITEIntroFairePathProc(int param, SCENE_INFO *scene_info) { event_delay = DISSOLVE_DURATION; // Begin title screen background animation - _vm->_anim->setFlag(0, ANIM_LOOP); + _vm->_anim->setCycles(0, -1); _vm->_anim->play(0, event_delay); // Queue game credits list -- cgit v1.2.3