From 1724d009628f169ccb9bbfc94bd72e5301169fc8 Mon Sep 17 00:00:00 2001 From: Andrew Kurushin Date: Sat, 18 Dec 2004 16:08:59 +0000 Subject: sprite loading fix in win demo svn-id: r16119 --- saga/ite_introproc.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'saga/ite_introproc.cpp') diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp index bb48ffe54c..5caa7286ea 100644 --- a/saga/ite_introproc.cpp +++ b/saga/ite_introproc.cpp @@ -126,12 +126,15 @@ int Scene::ITEStartProc() { size_t i; SCENE_QUEUE first_scene; + SCENE_QUEUE tempScene; GAME_SCENEDESC gs_desc; n_introscenes = ARRAYSIZE(ITE_IntroList); for (i = 0; i < n_introscenes; i++) { - _vm->_scene->queueScene(&ITE_IntroList[i]); + tempScene = ITE_IntroList[i]; + tempScene.scene_n = RSC_ConvertID(tempScene.scene_n); + _vm->_scene->queueScene(&tempScene); } GAME_GetSceneInfo(&gs_desc); -- cgit v1.2.3