From 9f3593df80ced689034354b5686eaa06afa40a1a Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 10 Jan 2005 07:56:23 +0000 Subject: Better sync between music and intro. svn-id: r16516 --- saga/ite_introproc.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'saga/ite_introproc.cpp') diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp index f346bb880d..a20655ec4a 100644 --- a/saga/ite_introproc.cpp +++ b/saga/ite_introproc.cpp @@ -836,7 +836,7 @@ int Scene::ITEIntroValleyProc(int param, SCENE_INFO *scene_info) { event.type = CONTINUOUS_EVENT; event.code = TRANSITION_EVENT; event.op = EVENT_DISSOLVE; - event.time = 1000; + event.time = 3000; event.duration = LOGO_DISSOLVE_DURATION; q_event = _vm->_events->chain(q_event, &event); @@ -851,7 +851,7 @@ int Scene::ITEIntroValleyProc(int param, SCENE_INFO *scene_info) { q_event = _vm->_events->chain(q_event, &event); // Queue game credits list - q_event = ITEQueueCredits(scene_info, 12000, CREDIT_DURATION1, n_credits, credits); + q_event = ITEQueueCredits(scene_info, 9000, CREDIT_DURATION1, n_credits, credits); // End scene after credit display event.type = ONESHOT_EVENT; -- cgit v1.2.3