From cdead6d57b9d90d8f80cba023e5e6056765b273d Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 5 Jul 2005 15:15:35 +0000 Subject: - Stripped down unused SURFACE parameter in palette-related functions - Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 --- saga/render.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'saga/render.h') diff --git a/saga/render.h b/saga/render.h index 939e4bf9ea..460ffabd4f 100644 --- a/saga/render.h +++ b/saga/render.h @@ -40,7 +40,8 @@ enum RENDER_FLAGS { RF_GAMEPAUSE = (1 << 5), RF_PLACARD = (1 << 6), RF_ACTOR_PATH_TEST = (1 << 7), - RF_MAP = (1 << 8) + RF_MAP = (1 << 8), + RF_DISABLE_ACTORS = (1 << 9) }; struct BUFFER_INFO { -- cgit v1.2.3