From 4823f41b15ef8ef5a67c945672c74bf3c016e424 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 3 Oct 2005 10:01:09 +0000 Subject: Experimental IHNM fix: Since it looks like the intro doesn't clear the cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene instead? svn-id: r18927 --- saga/sfuncs.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'saga/sfuncs.cpp') diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index b0508cba08..661f92cfc3 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -547,9 +547,15 @@ void Script::sfScriptGotoScene(SCRIPTFUNC_PARAMS) { return; } - if (_vm->getGameType() == GType_IHNM) + if (_vm->getGameType() == GType_IHNM) { warning("FIXME: implement sfScriptGotoScene differences for IHNM"); + // Since it doesn't look like the IHNM scripts remove the + // cutaway after the intro, this is probably the best place to + // to it. + _vm->_anim->clearCutaway(); + } + // It is possible to leave scene when converse panel is on, // particulalrly it may happen at Moneychanger tent. This // prevent this from happening. -- cgit v1.2.3