From 57858a8757a5b3d96958ec856862886184082652 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 5 Jul 2005 16:58:36 +0000 Subject: Hid most of debug output to deeper levels. We're pretty close to official launch so it should be invisible to users. svn-id: r18497 --- saga/sfuncs.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'saga/sfuncs.cpp') diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index 56ec2f69c3..cfaa4d2f99 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -690,7 +690,6 @@ void Script::sfEnableZone(SCRIPTFUNC_PARAMS) { int16 flag = thread->pop(); HitZone *hitZone; - debug(0, "sfEnableZone(%d, %d)", objectId, flag); if (objectTypeId(objectId) == kGameObjectHitZone) { hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId)); } else { -- cgit v1.2.3