From 4295a17c2323d025aad8ccd7084a8c3bdedfcaa6 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Mon, 15 Nov 2004 03:03:48 +0000 Subject: o Make GAME_GetFileContext() more object-like o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814 --- saga/sound.h | 1 + 1 file changed, 1 insertion(+) (limited to 'saga/sound.h') diff --git a/saga/sound.h b/saga/sound.h index 46d05f5ede..06292c2099 100644 --- a/saga/sound.h +++ b/saga/sound.h @@ -54,6 +54,7 @@ public: int stopSound(); int playVoice(SOUNDBUFFER *buf); + int playVoxVoice(SOUNDBUFFER *buf); int pauseVoice(); int resumeVoice(); int stopVoice(); -- cgit v1.2.3