From d7835da8c7d3bc223c8b1ec84e9b0b7439dbb6fc Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 29 Apr 2004 01:24:18 +0000 Subject: Voices are played svn-id: r13668 --- saga/sound.h | 27 ++++++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) (limited to 'saga/sound.h') diff --git a/saga/sound.h b/saga/sound.h index ef7d43fc92..37f13d1a82 100644 --- a/saga/sound.h +++ b/saga/sound.h @@ -32,13 +32,29 @@ #define SAGA_SOUND_H_ #include "rscfile_mod.h" +#include "game_mod.h" +#include "sound/mixer.h" namespace Saga { +struct R_SOUNDBUFFER { + byte *res_data; + uint32 res_len; + + uint s_freq; + int s_samplebits; + int s_stereo; + int s_signed; + + const uchar *s_buf; + size_t s_buf_len; +}; + + class Sound { public: - Sound(int enabled); + Sound(SagaEngine *vm, SoundMixer *mixer, int enabled); ~Sound(void); int play(int sound_rn, int channel); @@ -55,9 +71,18 @@ class Sound { int _soundInitialized; + R_GAME_SOUNDINFO _snd_info; + R_RSCFILE_CONTEXT *_soundContext; R_RSCFILE_CONTEXT *_voiceContext; + SagaEngine *_vm; + SoundMixer *_mixer; + + PlayingSoundHandle _effectHandle; + PlayingSoundHandle _voiceHandle; + PlayingSoundHandle _musictHandle; + }; } // End of namespace Saga -- cgit v1.2.3