From 58ec0f0aadd5228732a3c5915b9a94ec00e9cc53 Mon Sep 17 00:00:00 2001 From: Andrew Kurushin Date: Fri, 21 Jan 2005 21:55:54 +0000 Subject: problems solved: - Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 --- saga/sprite.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'saga/sprite.cpp') diff --git a/saga/sprite.cpp b/saga/sprite.cpp index 36d2f0f9b4..906565102f 100644 --- a/saga/sprite.cpp +++ b/saga/sprite.cpp @@ -99,7 +99,7 @@ int Sprite::loadList(int resourceId, SpriteList &spriteList) { spriteList.infoList = (SpriteInfo *)realloc(spriteList.infoList, newSpriteCount * sizeof(*spriteList.infoList)); if (spriteList.infoList == NULL) { - error("Sprite::loadList Not enough memory"); + memoryError("Sprite::loadList"); } spriteList.spriteCount = newSpriteCount; @@ -138,7 +138,7 @@ int Sprite::loadList(int resourceId, SpriteList &spriteList) { decodeRLEBuffer(spriteDataPointer, 64000, outputLength); //todo: 64000 - should be replace by real input length spriteInfo->decodedBuffer = (byte *) malloc(outputLength); if (spriteInfo->decodedBuffer == NULL) { - error("Sprite::loadList Not enough memory"); + memoryError("Sprite::loadList"); } memcpy(spriteInfo->decodedBuffer, _decodeBuf, outputLength); } -- cgit v1.2.3