From 213a9de6a10124aad9bae40293866eb64a177300 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Tue, 8 Mar 2005 10:59:31 +0000 Subject: Added constant for the resource number for the first IHNM scene. Actually, I believe it's the wrong scene. Currently we use resource 152, which run the scripts "CampFireSetup" and "CampFireScene". If I use resource 151 instead it will run the scripts "ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the "hate" speech and the rest of the intro ("ColumnScene" is a fairly long script, as far as I can tell), but unfortunately this causes ScummVM to crash almost immediately. I'll need to dissect the scripts to see if I can figure out what's wrong. svn-id: r17036 --- saga/game.cpp | 4 ++-- saga/ihnm_introproc.cpp | 8 ++++---- saga/resnames.h | 1 + 3 files changed, 7 insertions(+), 6 deletions(-) (limited to 'saga') diff --git a/saga/game.cpp b/saga/game.cpp index f03680647e..e1ed1b2792 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -648,7 +648,7 @@ static GameDescription gameDescriptions[] = { GID_IHNM_CD, "I Have No Mouth and I Must Scream (DOS)", &IHNM_DisplayInfo, - 152, + IHNM_DEFAULT_SCENE, &IHNM_Resources, ARRAYSIZE(IHNMCD_GameFiles), IHNMCD_GameFiles, @@ -665,7 +665,7 @@ static GameDescription gameDescriptions[] = { GID_IHNM_CD_DE, "I Have No Mouth and I Must Scream (DE DOS)", &IHNM_DisplayInfo, - 152, + IHNM_DEFAULT_SCENE, &IHNM_Resources, ARRAYSIZE(IHNMCDDE_GameFiles), IHNMCDDE_GameFiles, diff --git a/saga/ihnm_introproc.cpp b/saga/ihnm_introproc.cpp index 2706bc795b..bfe33f9c5a 100644 --- a/saga/ihnm_introproc.cpp +++ b/saga/ihnm_introproc.cpp @@ -99,10 +99,10 @@ int Scene::IHNMStartProc() { _vm->_scene->queueScene(&IHNM_IntroList[i]); } - // FIXME: I believe I've found the correct scene, but since we do not - // yet support IHNM script loading it won't actually do anything. Also, - // it will cause the end titles music to play, which is wrong. (But - // hey, it's a nice piece of music!) + // FIXME: I suspect the "hate" speech is actually scripted and that we + // start at the wrong scene, but the one I think is correct currently + // causes ScummVM to crash. Also, the end titles music to plays over + // the scene, which is wrong. (But hey, it's a nice piece of music!) first_scene.load_flag = BY_SCENE; first_scene.scene_n = _vm->getStartSceneNumber(); diff --git a/saga/resnames.h b/saga/resnames.h index caf4199942..0ee6e4e852 100644 --- a/saga/resnames.h +++ b/saga/resnames.h @@ -47,6 +47,7 @@ namespace Saga { #define ITE_SCENE_INV -1 #define ITE_DEFAULT_SCENE 32 +#define IHNM_DEFAULT_SCENE 152 // FONTS #define RID_MEDIUM_FONT 0 -- cgit v1.2.3