From c72e77885eb81f24bbe77e3a19e286e743804fd4 Mon Sep 17 00:00:00 2001 From: Andrew Kurushin Date: Wed, 15 Jun 2005 19:14:19 +0000 Subject: fix animation loop svn-id: r18396 --- saga/animation.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'saga') diff --git a/saga/animation.cpp b/saga/animation.cpp index 8aa1dcecd0..1b89969e64 100644 --- a/saga/animation.cpp +++ b/saga/animation.cpp @@ -206,14 +206,9 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { if (anim->linkId != -1) { // If this animation has a link, follow it anim->currentFrame = 0; + anim->completed = 0; anim->state = ANIM_PAUSE; -/* linkAnim = getAnimation(anim->linkId); - - linkAnim->currentFrame = 0; - linkAnim->state = ANIM_PLAYING; - - animId = anim->linkId;*/ } else { // No link, stop playing anim->currentFrame = anim->maxFrame; @@ -237,6 +232,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { debug(5, "Animation ended going to %d", anim->linkId); linkAnim->currentFrame = 0; + linkAnim->completed = 0; linkAnim->state = ANIM_PLAYING; animId = anim->linkId; frameTime = 0; -- cgit v1.2.3