From d429502d2965c443b55e796d2b6a5b316c6d6667 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Tue, 11 Jan 2005 19:40:17 +0000 Subject: Make voicess.res the first IHNM voice file, since that's the one that's used in the intro. That way, if the IHNM demo plays an intro we'll use the first voice file both for the demo and the full game. Eventually we'll need to implement switching between different voice files, of course, but that can wait. svn-id: r16542 --- saga/game.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'saga') diff --git a/saga/game.cpp b/saga/game.cpp index aaae95582e..00fedbd986 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -166,13 +166,13 @@ static GameFileDescription IHNMCD_GameFiles[] = { {"patch.re_", GAME_PATCHFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"sfx.res", GAME_SOUNDFILE}, + {"voicess.res", GAME_VOICEFILE}, {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, {"voices4.res", GAME_VOICEFILE}, {"voices5.res", GAME_VOICEFILE}, - {"voices6.res", GAME_VOICEFILE}, - {"voicess.res", GAME_VOICEFILE} + {"voices6.res", GAME_VOICEFILE} }; // I Have No Mouth and I Must Scream - Retail German CD version @@ -183,12 +183,12 @@ static GameFileDescription IHNMCDDE_GameFiles[] = { {"scripts.res", GAME_SCRIPTFILE}, {"patch.re_", GAME_PATCHFILE}, {"sfx.res", GAME_SOUNDFILE}, + {"voicess.res", GAME_VOICEFILE}, {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, {"voices5.res", GAME_VOICEFILE}, - {"voices6.res", GAME_VOICEFILE}, - {"voicess.res", GAME_VOICEFILE} + {"voices6.res", GAME_VOICEFILE} }; static GameFontDescription IHNMCD_GameFonts[] = { -- cgit v1.2.3