From 278484bed7c5672e9b5a25f9e9380644484bc71b Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Mon, 15 Dec 2003 16:05:40 +0000 Subject: Ooops, wrong bug id. svn-id: r11660 --- scumm/actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/actor.cpp') diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 43bfeaa507..d77f6bac20 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -472,7 +472,7 @@ void Actor::startAnimActor(int f) { cost.animCounter = 0; needRedraw = true; // V1 - V2 games don't seem to need a cost.reset() at this point. - // Causes Zak to lose his body in several scenes, see bug #770049 + // Causes Zak to lose his body in several scenes, see bug #771508 if (_vm->_version >= 3 && f == initFrame) cost.reset(); _vm->cost_decodeData(this, f, (uint) - 1); -- cgit v1.2.3