From 5944944f78f01757d1dc70ef189d569cceabd7bb Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 7 Mar 2003 02:43:21 +0000 Subject: properly init Actor objects instead of one big evil hackish memset... svn-id: r6733 --- scumm/actor.cpp | 19 ++++++------------- 1 file changed, 6 insertions(+), 13 deletions(-) (limited to 'scumm/actor.cpp') diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 734b61111d..382edd37bf 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -53,14 +53,7 @@ void Actor::initActor(int mode) { talkPosY = 0; scaley = scalex = 0xFF; charset = 0; - sound[0] = 0; - sound[1] = 0; - sound[2] = 0; - sound[3] = 0; - sound[4] = 0; - sound[5] = 0; - sound[6] = 0; - sound[7] = 0; + memset(sound, 0, sizeof(sound)); newDirection = 0; stopActorMoving(); @@ -74,6 +67,7 @@ void Actor::initActor(int mode) { ignoreBoxes = 0; forceClip = 0; ignoreTurns = false; + initFrame = 1; walkFrame = 2; standFrame = 3; @@ -83,15 +77,14 @@ void Actor::initActor(int mode) { walk_script = 0; talk_script = 0; - if (_vm->_features & GF_AFTER_V7) { - _vm->_classData[number] = _vm->_classData[0]; - } else { - _vm->_classData[number] = 0; + if (_vm) { + _vm->_classData[number] = (_vm->_features & GF_AFTER_V7) ? _vm->_classData[0] : 0; } } void Actor::stopActorMoving() { - _vm->stopScriptNr(walk_script); + if (_vm) + _vm->stopScriptNr(walk_script); moving = 0; } -- cgit v1.2.3