From 6b09826b33a44f0b8c0f802fdcfef437695f86af Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 5 Sep 2004 09:36:51 +0000 Subject: Increase actor.sound to 32 for HE 80+ games. Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 --- scumm/actor.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'scumm/actor.cpp') diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 137a4553b1..354c762f49 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1838,7 +1838,11 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() { MKLINE(Actor, scalex, sleByte, VER(8)), MKLINE(Actor, scaley, sleByte, VER(8)), MKLINE(Actor, charset, sleByte, VER(8)), - MKARRAY(Actor, sound[0], sleByte, 8, VER(8)), + + // Actor sound grew from 8 to 32 bytes + MKARRAY_OLD(Actor, sound[0], sleByte, 8, VER(35), VER(36)), + MKARRAY(Actor, sound[0], sleByte, 32, VER(37)), + MKARRAY(Actor, animVariable[0], sleUint16, 8, VER(8)), MKLINE(Actor, targetFacing, sleUint16, VER(8)), MKLINE(Actor, moving, sleByte, VER(8)), -- cgit v1.2.3