From c7d28132b4240c7c253ad91904f59cf3dd896e4d Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 10 Sep 2004 01:03:01 +0000 Subject: Save game changes for HE80+ games. svn-id: r14985 --- scumm/actor.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'scumm/actor.cpp') diff --git a/scumm/actor.cpp b/scumm/actor.cpp index ef29630383..c31da182f8 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1915,7 +1915,8 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() { MKLINE(Actor, needRedraw, sleByte, VER(8)), MKLINE(Actor, needBgReset, sleByte, VER(8)), MKLINE(Actor, costumeNeedsInit, sleByte, VER(8)), - + MKLINE(Actor, condMask, sleUint32, VER(38)), + MKLINE(Actor, talkPosY, sleInt16, VER(8)), MKLINE(Actor, talkPosX, sleInt16, VER(8)), MKLINE(Actor, ignoreTurns, sleByte, VER(8)), @@ -1924,7 +1925,7 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() { MKLINE(Actor, talkScript, sleUint16, VER(8)), MKLINE(Actor, walkScript, sleUint16, VER(8)), - + MKLINE(Actor, walkdata.dest.x, sleInt16, VER(8)), MKLINE(Actor, walkdata.dest.y, sleInt16, VER(8)), MKLINE(Actor, walkdata.destbox, sleByte, VER(8)), -- cgit v1.2.3