From ed4e076b200410a1804076ad72948ec043f48414 Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Mon, 11 Nov 2002 04:52:16 +0000 Subject: append missing heads hack so actor in indy3 intro is always visible svn-id: r5516 --- scumm/actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/actor.cpp') diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 5089c2f92f..aa7f2ff0f3 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -460,7 +460,7 @@ void Actor::startAnimActor(int f) // the standFrame (CHORE mode 3). We hack around this by simply using the // initFrame instead. As far as it goes, I see no difference. Apart from // keeping my lovely head intact. - if (f == 3 && _vm->_gameId == GID_INDY3_256) + if (f == 3 && _vm->_gameId == GID_INDY3_256 && (_vm->_currentRoom != 79)) f = initFrame; if (isInCurrentRoom() && costume) { -- cgit v1.2.3