From 3f55f2669d560489ee017d64f5bdd0f785cf796e Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 2 Oct 2003 22:42:03 +0000 Subject: renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace) svn-id: r10549 --- scumm/camera.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'scumm/camera.cpp') diff --git a/scumm/camera.cpp b/scumm/camera.cpp index ffa5a20389..50990528fc 100644 --- a/scumm/camera.cpp +++ b/scumm/camera.cpp @@ -25,7 +25,7 @@ #include "actor.h" #include "charset.h" -void Scumm::setCameraAtEx(int at) { +void ScummEngine::setCameraAtEx(int at) { if (!(_features & GF_NEW_CAMERA)) { camera._mode = CM_NORMAL; camera._cur.x = at; @@ -34,7 +34,7 @@ void Scumm::setCameraAtEx(int at) { } } -void Scumm::setCameraAt(int pos_x, int pos_y) { +void ScummEngine::setCameraAt(int pos_x, int pos_y) { if (camera._mode != CM_FOLLOW_ACTOR || abs(pos_x - camera._cur.x) > (_screenWidth / 2)) { camera._cur.x = pos_x; } @@ -59,7 +59,7 @@ void Scumm::setCameraAt(int pos_x, int pos_y) { stopTalk(); } -void Scumm_v7::setCameraAt(int pos_x, int pos_y) { +void ScummEngine_v7::setCameraAt(int pos_x, int pos_y) { Common::Point old; old = camera._cur; @@ -83,7 +83,7 @@ void Scumm_v7::setCameraAt(int pos_x, int pos_y) { } } -void Scumm::setCameraFollows(Actor *a) { +void ScummEngine::setCameraFollows(Actor *a) { int t, i; @@ -109,7 +109,7 @@ void Scumm::setCameraFollows(Actor *a) { runInventoryScript(0); } -void Scumm_v7::setCameraFollows(Actor *a) { +void ScummEngine_v7::setCameraFollows(Actor *a) { byte oldfollow = camera._follows; int ax, ay; @@ -133,7 +133,7 @@ void Scumm_v7::setCameraFollows(Actor *a) { } -void Scumm::clampCameraPos(Common::Point *pt) { +void ScummEngine::clampCameraPos(Common::Point *pt) { if (pt->x < VAR(VAR_CAMERA_MIN_X)) pt->x = (short) VAR(VAR_CAMERA_MIN_X); @@ -147,7 +147,7 @@ void Scumm::clampCameraPos(Common::Point *pt) { pt->y = (short) VAR(VAR_CAMERA_MAX_Y); } -void Scumm::moveCamera() { +void ScummEngine::moveCamera() { int pos = camera._cur.x; int actorx, t; Actor *a = NULL; @@ -225,7 +225,7 @@ void Scumm::moveCamera() { } } -void Scumm_v7::moveCamera() { +void ScummEngine_v7::moveCamera() { Common::Point old = camera._cur; Actor *a = NULL; @@ -310,7 +310,7 @@ void Scumm_v7::moveCamera() { } -void Scumm::cameraMoved() { +void ScummEngine::cameraMoved() { if (_features & GF_NEW_CAMERA) { assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); } else { @@ -349,19 +349,19 @@ void Scumm::cameraMoved() { } } -void Scumm::panCameraTo(int x, int y) { +void ScummEngine::panCameraTo(int x, int y) { camera._dest.x = x; camera._mode = CM_PANNING; camera._movingToActor = false; } -void Scumm_v7::panCameraTo(int x, int y) { +void ScummEngine_v7::panCameraTo(int x, int y) { VAR(VAR_CAMERA_FOLLOWED_ACTOR) = camera._follows = 0; VAR(VAR_CAMERA_DEST_X) = camera._dest.x = x; VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = y; } -void Scumm::actorFollowCamera(int act) { +void ScummEngine::actorFollowCamera(int act) { if (!(_features & GF_NEW_CAMERA)) { int old; -- cgit v1.2.3