From b5a42396e7d0807c41f6ae6475b40ac67177d775 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 7 Jul 2003 22:17:20 +0000 Subject: only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847 --- scumm/camera.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/camera.cpp') diff --git a/scumm/camera.cpp b/scumm/camera.cpp index ce248ac165..2af7e092b0 100644 --- a/scumm/camera.cpp +++ b/scumm/camera.cpp @@ -337,7 +337,7 @@ void Scumm::cameraMoved() { virtscr[0].xstart = _screenStartStrip << 3; #endif - if (_charset->_hasMask) { + if (_charset->_hasMask && !(_version <= 3 && _gameId != GID_LOOM)) { int dx = camera._cur.x - camera._last.x; int dy = camera._cur.y - camera._last.y; if (dx || dy) { -- cgit v1.2.3