From ebd0b962fbc9885d1966b18618e27187c5754a8c Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Mon, 6 Oct 2003 12:28:52 +0000 Subject: Should not apply to loom/loomcd, they only use room scrolling at one point and this causes glitches. svn-id: r10635 --- scumm/camera.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/camera.cpp') diff --git a/scumm/camera.cpp b/scumm/camera.cpp index 3f072950ea..fdee036e4c 100644 --- a/scumm/camera.cpp +++ b/scumm/camera.cpp @@ -339,7 +339,7 @@ void ScummEngine::cameraMoved() { virtscr[0].xstart = _screenStartStrip << 3; #endif - if (_charset->_hasMask && !(_version <= 3 && _gameId != GID_LOOM)) { + if (_charset->_hasMask && (_version >= 4 && _gameId != GID_LOOM256)) { int dx = camera._cur.x - camera._last.x; int dy = camera._cur.y - camera._last.y; if (dx || dy) { -- cgit v1.2.3