From eec095a72d290af44bc86a8fc8de35b9823e5ebb Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 26 Jun 2003 21:41:53 +0000 Subject: correct shadow color in Zak256 svn-id: r8659 --- scumm/charset.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'scumm/charset.cpp') diff --git a/scumm/charset.cpp b/scumm/charset.cpp index 59b71028ec..0c76eb799a 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -927,6 +927,7 @@ int CharsetRendererV3::getCharWidth(byte chr) { void CharsetRendererV3::setColor(byte color) { _color = color; + _shadowColor = (_vm->_gameId == GID_ZAK256) ? 8 : 0; if (_vm->_gameId == GID_ZAK256) { _dropShadow = ((_color & 0x80) != 0); _color &= 0x7f; @@ -953,8 +954,6 @@ void CharsetRendererV3::printChar(int chr) { if (chr == '@') return; - _vm->_charsetColorMap[1] = _color; - if (_firstChar) { _str.left = _left; _str.top = _top; @@ -1186,11 +1185,11 @@ void CharsetRendererCommon::drawBits1(VirtScreen *vs, byte *dst, const byte *src bits = *src++; if ((bits & revBitMask[x % 8]) && y + drawTop >= 0) { if (_dropShadow) { - *(dst + 1) = 0; - *(dst + _vm->_screenWidth) = 0; - *(dst + _vm->_screenWidth + 1) = 0; + *(dst + 1) = _shadowColor; + *(dst + _vm->_screenWidth) = _shadowColor; + *(dst + _vm->_screenWidth + 1) = _shadowColor; } - *dst = _vm->_charsetColorMap[1]; + *dst = _color; if (useMask) { mask[maskpos] |= maskmask; if (_dropShadow) { -- cgit v1.2.3