From 4a62eb3e3b75944bca5af3bbab9e05dfecd77dcd Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Wed, 24 Sep 2003 06:56:30 +0000 Subject: More Amiga V2/V3 sound updates from _Q_: 1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392 --- scumm/debugger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/debugger.cpp') diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp index ea35395804..62c5200493 100644 --- a/scumm/debugger.cpp +++ b/scumm/debugger.cpp @@ -361,7 +361,7 @@ bool ScummDebugger::Cmd_Restart(int argc, const char **argv) { } bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) { - if (!_s->_imuse && !_s->_playerV2) { + if (!_s->_imuse && !_s->_musicEngine) { Debug_Printf("No iMuse engine is active.\n"); return true; } -- cgit v1.2.3