From 0e4c195b7c324cddb9c288a979a2aae6a873f135 Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Thu, 24 Apr 2003 14:33:31 +0000 Subject: disable masks in OLD_BUNDLE games for now svn-id: r7094 --- scumm/gfx.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'scumm/gfx.cpp') diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index f8a6aa222b..d2ef384114 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -854,6 +854,9 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h, assert(smap_ptr); numzbuf = _disable_zbuffer ? 0 : _numZBuffer; + if (_vm->_features & GF_OLD_BUNDLE) { // FIXME make masks decompress properly + numzbuf = 0; + } assert(numzbuf <= (int)ARRAYSIZE(zplane_list)); if (_vm->_features & GF_OLD_BUNDLE) { -- cgit v1.2.3