From 7fb2eda235ffb4bcfc6770a2b5292c3642929349 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 18 May 2005 23:17:04 +0000 Subject: Patch from Quietust for MM NES: o Fix all actor mask bugs o Simplify masking considerably o Moved the decodesNESObject call from object.cpp into gfx.cpp svn-id: r18177 --- scumm/gfx.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/gfx.h') diff --git a/scumm/gfx.h b/scumm/gfx.h index 0f498b53c9..ba3003ade1 100644 --- a/scumm/gfx.h +++ b/scumm/gfx.h @@ -255,7 +255,7 @@ protected: /* Mask decompressors */ void drawStripC64Mask(byte *dst, int stripnr, int width, int height) const; - void drawStripNESMask(byte *dst, int stripnr, int height) const; + void drawStripNESMask(byte *dst, int stripnr, int top, int height) const; void decompressMaskImgOr(byte *dst, const byte *src, int height) const; void decompressMaskImg(byte *dst, const byte *src, int height) const; -- cgit v1.2.3