From f86768fee8aabb448152092b95a0a0b08e59eb63 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 16 Mar 2005 03:20:32 +0000 Subject: Preliminary support for NES charsets. Colors are wrong and we get glitches caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 --- scumm/gfx.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/gfx.h') diff --git a/scumm/gfx.h b/scumm/gfx.h index d32682e5bb..5d61c1da40 100644 --- a/scumm/gfx.h +++ b/scumm/gfx.h @@ -229,7 +229,7 @@ protected: byte _C64MaskMap[4096], _C64MaskChar[4096]; bool _C64ObjectMode; - byte _NESPatTable[4096], _NESNametable[16][64], _NESAttributes[64], _NESPalette[16]; + byte _NESNametable[16][64], _NESAttributes[64]; byte _NESBaseTiles; byte _NESNametableObj[16][64]; int _NESObj_x; -- cgit v1.2.3