From dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 8 Apr 2005 23:27:36 +0000 Subject: load/save sprite data in HE90+ games. svn-id: r17459 --- scumm/intern.h | 1 + 1 file changed, 1 insertion(+) (limited to 'scumm/intern.h') diff --git a/scumm/intern.h b/scumm/intern.h index d3f6e8d85b..5fd1fa0055 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -1048,6 +1048,7 @@ protected: void spriteAddImageToList(int spriteId, int imageNum, int *spriteIdptr); public: + void saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion); void spritesBlitToScreen(); void spritesMarkDirty(bool unkFlag); void spritesSortActiveSprites(); -- cgit v1.2.3