From 2b94290c9738f3c3988c4b8e00edfab1663516f3 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 8 Apr 2004 23:38:09 +0000 Subject: cleanup svn-id: r13506 --- scumm/nut_renderer.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'scumm/nut_renderer.cpp') diff --git a/scumm/nut_renderer.cpp b/scumm/nut_renderer.cpp index 2bf61d05a9..d99d61f1a0 100644 --- a/scumm/nut_renderer.cpp +++ b/scumm/nut_renderer.cpp @@ -254,8 +254,6 @@ void NutRenderer::drawShadowChar(int c, int x, int y, byte color, bool useMask, // This way we achieve the exact look as the original CMI had. However, // the question remains whether they did it this way, too, or if there is // some "font shadow" resource we don't know yet. - // One problem remains: the fonts on the save/load screen don't have a - // shadow. So how do we know whether to draw text with or without shadow? int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 }; int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 }; -- cgit v1.2.3