From 9ab0962f6de96fb28dd7ee6b1589fb1b343dda7a Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 24 Mar 2005 03:22:32 +0000 Subject: Lots of MM NES changes from Quietust and me o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212 --- scumm/palette.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scumm/palette.cpp') diff --git a/scumm/palette.cpp b/scumm/palette.cpp index 86e629f8c4..7f8290d5da 100644 --- a/scumm/palette.cpp +++ b/scumm/palette.cpp @@ -30,7 +30,7 @@ namespace Scumm { void ScummEngine::setupNESPalette() { - setPalColor(0x00,0x6D,0x6D,0x6D); + setPalColor(0x00,0x24,0x24,0x24); // 0x1D setPalColor(0x01,0x00,0x24,0x92); setPalColor(0x02,0x00,0x00,0xDB); setPalColor(0x03,0x6D,0x49,0xDB); @@ -60,7 +60,7 @@ void ScummEngine::setupNESPalette() { setPalColor(0x1A,0x00,0x92,0x00); setPalColor(0x1B,0x00,0xB6,0x6D); setPalColor(0x1C,0x00,0x92,0x92); - setPalColor(0x1D,0x24,0x24,0x24); + setPalColor(0x1D,0x6D,0x6D,0x6D); // 0x00 setPalColor(0x1E,0x00,0x00,0x00); setPalColor(0x1F,0x00,0x00,0x00); -- cgit v1.2.3