From 4a62eb3e3b75944bca5af3bbab9e05dfecd77dcd Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Wed, 24 Sep 2003 06:56:30 +0000 Subject: More Amiga V2/V3 sound updates from _Q_: 1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392 --- scumm/player_v2a.cpp | 1307 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1307 insertions(+) create mode 100644 scumm/player_v2a.cpp (limited to 'scumm/player_v2a.cpp') diff --git a/scumm/player_v2a.cpp b/scumm/player_v2a.cpp new file mode 100644 index 0000000000..844917d903 --- /dev/null +++ b/scumm/player_v2a.cpp @@ -0,0 +1,1307 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2003 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#include "stdafx.h" +#include "base/engine.h" +#include "player_v2a.h" +#include "scumm.h" + +//////////////////////////////////////// +// +// V2 Amiga sound/music driver +// +//////////////////////////////////////// + +static uint32 CRCtable[256]; +static void InitCRC (void) +{ + const uint32 poly = 0xEDB88320; + int i, j; + uint32 n; + for (i = 0; i < 256; i++) + { + n = i; + for (j = 0; j < 8; j++) + n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1); + CRCtable[i] = n; + } +} +static uint32 GetCRC (byte *data, int len) +{ + uint32 CRC = 0xFFFFFFFF; + int i; + for (i = 0; i < len; i++) + CRC = (CRC >> 8) ^ CRCtable[(CRC ^ data[i]) & 0xFF]; + return CRC ^ 0xFFFFFFFF; +} + +class V2A_Sound { +public: + V2A_Sound() : _id(0), _mod(NULL) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + warning("player_v2a - sound %i not supported yet", id); + } + virtual bool update() { return false; } + virtual void stop() { } +protected: + int _id; + Player_MOD *_mod; +}; + +class V2A_Sound_Music : public V2A_Sound { // TODO - finish support (use the 'unk' data appropriately) +public: + V2A_Sound_Music(uint16 instoff, uint16 unkoff, uint16 chan1off, uint16 chan2off, uint16 chan3off, uint16 chan4off, uint16 sampoff) : + _instoff(instoff), _unkoff(unkoff), _chan1off(chan1off), _chan2off(chan2off), _chan3off(chan3off), _chan4off(chan4off), _sampoff(sampoff) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data,data,READ_LE_UINT16(data)); + + _ptr[0] = _chan1off; + _ptr[1] = _chan2off; + _ptr[2] = _chan3off; + _ptr[3] = _chan4off; + _dur[0] = _dur[1] = _dur[2] = _dur[3] = 0; + _ticks = 0; + update(); + } + virtual bool update() { + assert(_id); + int i, j = 0; + for (i = 0; i < 4; i++) { + if ((_dur[i]) && (!--_dur[i])) + _mod->stopChannel(_id | (_chan[i] << 8)); + if (!_ptr[i]) { + j++; + continue; + } + if (READ_BE_UINT16(_data + _ptr[i]) == _ticks) { + if (READ_BE_UINT16(_data + _ptr[i] + 2) == 0xFFFF) { + _ptr[i] = 0; + j++; + continue; + } + int freq = 3579545 / READ_BE_UINT16(_data + _ptr[i] + 2); + _dur[i] = READ_BE_UINT16(_data + _ptr[i] + 4); + _chan[i] = READ_BE_UINT16(_data + _ptr[i] + 6) & 0x3; + int inst = READ_BE_UINT16(_data + _ptr[i] + 8); + _ptr[i] += 16; + int pan; + if ((_chan[i] == 0) || (_chan[i] == 3)) + pan = -127; + else pan = 127; + int size = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x18); + char *data = (char *)malloc(size); + memcpy(data, _data + _sampoff + READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x14), size); + _mod->startChannel(_id | (_chan[i] << 8), data, size, freq, 0x3F, 0, 0, pan); + } + } + _ticks++; + if (j == 4) + return false; + return true; + } + virtual void stop() { + assert(_id); + for (int i = 0; i < 4; i++) { + if (_dur[i]) + _mod->stopChannel(_id | (_chan[i] << 8)); + } + free(_data); + _id = 0; + } +private: + const uint16 _instoff; + const uint16 _unkoff; + const uint16 _chan1off; + const uint16 _chan2off; + const uint16 _chan3off; + const uint16 _chan4off; + const uint16 _sampoff; + + char *_data; + uint16 _ptr[4]; + uint16 _chan[4]; + uint16 _dur[4]; + int _ticks; +}; + +class V2A_Sound_Single : public V2A_Sound { +public: + V2A_Sound_Single(uint16 offset, uint16 size, uint16 freq, uint8 vol) : + _offset(offset), _size(size), _freq(freq), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data = (char *)malloc(_size); + memcpy(_data, data + _offset, _size); + int vol = (_vol << 2) | (_vol >> 4); + _ticks = 1 + (60 * _size * _freq) / 3579545; + _mod->startChannel(_id, _data, _size, 3579545 / _freq, vol, 0, 0); + } + virtual bool update() { + assert(_id); + _ticks--; + if (!_ticks) { + return false; + } + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq; + const uint8 _vol; + + int _ticks; +}; +class V2A_Sound_SingleLooped : public V2A_Sound { +public: + V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol) : + _offset(offset), _size(size), _freq(freq), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data = (char *)malloc(_size); + memcpy(_data, data + _offset, _size); + int vol = (_vol << 2) | (_vol >> 4); + _mod->startChannel(_id, _data, _size, 3579545 / _freq, vol, 0, _size); + } + virtual bool update() { + assert(_id); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq; + const uint8 _vol; +}; +class V2A_Sound_SingleLoopedIntro : public V2A_Sound { +public: + V2A_Sound_SingleLoopedIntro(uint16 offset, uint16 size, uint16 loopoffset, uint16 loopsize, uint16 freq, uint8 vol) : + _offset(offset), _size(size), _loopoffset(loopoffset), _loopsize(loopsize), _freq(freq), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data = (char *)malloc(_size); + memcpy(_data, data + _offset, _size); + int vol = (_vol << 2) | (_vol >> 4); + _mod->startChannel(_id, _data, _size, 3579545 / _freq, vol, _loopoffset, _loopoffset + _loopsize); + } + virtual bool update() { + assert(_id); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _loopoffset; + const uint16 _loopsize; + const uint16 _freq; + const uint8 _vol; +}; +class V2A_Sound_MultiLooped : public V2A_Sound { +public: + V2A_Sound_MultiLooped(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2) : + _offset(offset), _size(size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data1 = (char *)malloc(_size); + char *_data2 = (char *)malloc(_size); + memcpy(_data1, data + _offset, _size); + memcpy(_data2, data + _offset, _size); + int vol1 = (_vol1 << 1) | (_vol1 >> 5); + int vol2 = (_vol2 << 1) | (_vol2 >> 5); + _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, vol1, 0, _size, -127); + _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, vol2, 0, _size, 127); + } + virtual bool update() { + assert(_id); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq1; + const uint8 _vol1; + const uint16 _freq2; + const uint8 _vol2; +}; +class V2A_Sound_MultiLoopedDuration : public V2A_Sound { +public: + V2A_Sound_MultiLoopedDuration(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes) : + _offset(offset), _size(size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data1 = (char *)malloc(_size); + char *_data2 = (char *)malloc(_size); + memcpy(_data1, data + _offset, _size); + memcpy(_data2, data + _offset, _size); + int vol1 = (_vol1 << 1) | (_vol1 >> 5); + int vol2 = (_vol2 << 1) | (_vol2 >> 5); + _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, vol1, 0, _size, -127); + _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, vol2, 0, _size, 127); + _ticks = 0; + } + virtual bool update() { + assert(_id); + _ticks++; + if (_ticks == _duration) + return false; + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq1; + const uint8 _vol1; + const uint16 _freq2; + const uint8 _vol2; + const uint16 _duration; + + int _ticks; +}; +class V2A_Sound_SingleLoopedPitchbend : public V2A_Sound { +public: + V2A_Sound_SingleLoopedPitchbend(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol, uint8 step) : + _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _vol(vol), _step(step) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data = (char *)malloc(_size); + memcpy(_data, data + _offset, _size); + int vol = (_vol << 2) | (_vol >> 4); + _curfreq = _freq1; + _mod->startChannel(_id, _data, _size, 3579545 / _curfreq, vol, 0, _size); + } + virtual bool update() { + assert(_id); + if (_freq1 < _freq2) { + _curfreq += _step; + if (_curfreq > _freq2) + _curfreq = _freq2; + else + _mod->setChannelFreq(_id, 3579545 / _curfreq); + } else { + _curfreq -= _step; + if (_curfreq < _freq2) + _curfreq = _freq2; + else + _mod->setChannelFreq(_id, 3579545 / _curfreq); + } + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq1; + const uint16 _freq2; + const uint8 _vol; + const uint16 _step; + + uint16 _curfreq; +}; +class V2A_Sound_Special_FastPitchbendDownAndFadeout : public V2A_Sound { +public: + V2A_Sound_Special_FastPitchbendDownAndFadeout(uint16 offset, uint16 size, uint16 freq, uint8 vol) : + _offset(offset), _size(size), _freq(freq), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data = (char *)malloc(_size); + memcpy(_data, data + _offset, _size); + _curvol = (_vol << 3) | (_vol >> 3); + _curfreq = _freq; + _mod->startChannel(_id, _data, _size, 3579545 / _curfreq, _curvol, 0, _size); + } + virtual bool update() { + assert(_id); + _curfreq += 2; + _mod->setChannelFreq(_id, 3579545 / _curfreq); + _curvol--; + if (_curvol == 0) + return false; + _mod->setChannelVol(_id, _curvol >> 1); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq; + const uint8 _vol; + + uint16 _curfreq; + uint16 _curvol; +}; + +class V2A_Sound_Special_LoopedFadeinFadeout : public V2A_Sound { +public: + V2A_Sound_Special_LoopedFadeinFadeout(uint16 offset, uint16 size, uint16 freq, uint8 fadeinrate, uint8 fadeoutrate) : + _offset(offset), _size(size), _freq(freq), _fade1(fadeinrate), _fade2(fadeoutrate) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data = (char *)malloc(_size); + memcpy(_data, data + _offset, _size); + _curvol = 1; + _dir = 0; + _mod->startChannel(_id, _data, _size, 3579545 / _freq, 1, 0, _size); + } + virtual bool update() { + assert(_id); + if (_dir == 0) { + _curvol += _fade1; + if (_curvol > 0x3F) { + _curvol = 0x3F; + _dir = 1; + } + } else { + _curvol -= _fade2; + if (_curvol < 1) + return false; + } + _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq; + const uint16 _fade1; + const uint16 _fade2; + + int _curvol; + int _dir; +}; + +class V2A_Sound_Special_MultiLoopedFadeinFadeout : public V2A_Sound { +public: + V2A_Sound_Special_MultiLoopedFadeinFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 fadeinrate, uint8 fadeoutrate) : + _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _fade1(fadeinrate), _fade2(fadeoutrate) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data1 = (char *)malloc(_size); + char *_data2 = (char *)malloc(_size); + memcpy(_data1, data + _offset, _size); + memcpy(_data2, data + _offset, _size); + _curvol = 1; + _dir = 0; + _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, 1, 0, _size, -127); + _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, 1, 0, _size, 127); + } + virtual bool update() { + assert(_id); + if (_dir == 0) { + _curvol += _fade1; + if (_curvol > 0x3F) { + _curvol = 0x3F; + _dir = 1; + } + } else { + _curvol -= _fade2; + if (_curvol < 1) + return false; + } + _mod->setChannelVol(_id | 0x000, (_curvol << 1) | (_curvol >> 5)); + _mod->setChannelVol(_id | 0x100, (_curvol << 1) | (_curvol >> 5)); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq1; + const uint16 _freq2; + const uint16 _fade1; + const uint16 _fade2; + + int _curvol; + int _dir; +}; + +class V2A_Sound_Special_PitchbendDownThenFadeout : public V2A_Sound { +public: + V2A_Sound_Special_PitchbendDownThenFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step) : + _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _step(step) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data = (char *)malloc(_size); + memcpy(_data, data + _offset, _size); + _curfreq = _freq1; + _curvol = 0x3F; + _mod->startChannel(_id, _data, _size, 3579545 / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); + } + virtual bool update() { + assert(_id); + if (_curfreq > _freq2) + _curvol = 0x3F + _freq2 - _curfreq; + if (_curvol < 1) + return false; + _curfreq += _step; + _mod->setChannelFreq(_id, 3579545 / _curfreq); + _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq1; + const uint16 _freq2; + const uint16 _step; + + uint16 _curfreq; + int _curvol; + int _ticks; +}; + +class V2A_Sound_Special_PitchbendDownAndBackUp : public V2A_Sound { +public: + V2A_Sound_Special_PitchbendDownAndBackUp(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step, uint8 vol) : + _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _step(step), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data = (char *)malloc(_size); + memcpy(_data, data + _offset, _size); + int vol = (_vol << 2) | (_vol >> 4); + _curfreq = _freq1; + _dir = 2; + _mod->startChannel(_id, _data, _size, 3579545 / _curfreq, vol, 0, _size); + } + virtual bool update() { + assert(_id); + if (_dir == 2) { + _curfreq += _step; + if (_curfreq > _freq2) { + _curfreq = _freq2; + _dir = 1; + } + _mod->setChannelFreq(_id, 3579545 / _curfreq); + } else if (_dir == 1) { + _curfreq -= _step; + if (_curfreq < _freq1) { + _curfreq = _freq1; + _dir = 0; + } + _mod->setChannelFreq(_id, 3579545 / _curfreq); + } + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq1; + const uint16 _freq2; + const uint16 _step; + const uint8 _vol; + + uint16 _curfreq; + int _dir; +}; + +class V2A_Sound_Special_SlowPitchbendDownAndFadeout : public V2A_Sound { +public: + V2A_Sound_Special_SlowPitchbendDownAndFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) : + _offset(offset), _size(size), _freq1(freq1), _freq2(freq2) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data = (char *)malloc(_size); + memcpy(_data, data + _offset, _size); + _curvol = 0x3F; + _curfreq = _freq1; + _mod->startChannel(_id, _data, _size, 3579545 / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); + } + virtual bool update() { + assert(_id); + _curfreq++; + if (!(_curfreq & 3)) + _curvol--; + if ((_curfreq == _freq2) || (_curvol == 0)) + return false; + _mod->setChannelFreq(_id, 3579545 / _curfreq); + _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq1; + const uint16 _freq2; + + uint16 _curfreq; + uint8 _curvol; +}; + +class V2A_Sound_Special_MultiLoopedDurationMulti : public V2A_Sound { +public: + V2A_Sound_Special_MultiLoopedDurationMulti(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes, uint8 playwidth, uint8 loopwidth) : + _offset(offset), _size(size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes), _playwidth(playwidth), _loopwidth(loopwidth) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data,data,READ_LE_UINT16(data)); + soundon(); + _ticks = 0; + _loop = 0; + } + virtual bool update() { + assert(_id); + if (_loop == _playwidth) + soundoff(); + if (_loop == _loopwidth) { + _loop = 0; + soundon(); + } + _loop++; + _ticks++; + if (_ticks == _duration) + return false; + return true; + } + virtual void stop() { + assert(_id); + soundoff(); + free(_data); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq1; + const uint8 _vol1; + const uint16 _freq2; + const uint8 _vol2; + const uint16 _duration; + const uint8 _playwidth; + const uint8 _loopwidth; + + char *_data; + + int _ticks; + int _loop; + + void soundon() { + char *_data1 = (char *)malloc(_size); + char *_data2 = (char *)malloc(_size); + memcpy(_data1, _data + _offset, _size); + memcpy(_data2, _data + _offset, _size); + int vol1 = (_vol1 << 1) | (_vol1 >> 5); + int vol2 = (_vol2 << 1) | (_vol2 >> 5); + _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, vol1, 0, _size, -127); + _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, vol2, 0, _size, 127); + } + void soundoff() { + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + } +}; + +class V2A_Sound_Special_SingleDurationMulti : public V2A_Sound { +public: + V2A_Sound_Special_SingleDurationMulti(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 loopwidth, uint8 numloops) : + _offset(offset), _size(size), _freq(freq), _vol(vol), _loopwidth(loopwidth), _numloops(numloops) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data,data,READ_LE_UINT16(data)); + soundon(); + _loop = 0; + _loopctr = 0; + } + virtual bool update() { + assert(_id); + _loop++; + if (_loop == _loopwidth) { + _loop = 0; + _loopctr++; + if (_loopctr == _numloops) + return false; + soundoff(); + soundon(); + } + return true; + } + virtual void stop() { + assert(_id); + soundoff(); + free(_data); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq; + const uint8 _vol; + const uint8 _loopwidth; + const uint8 _numloops; + + char *_data; + + int _ticks; + int _loop; + int _loopctr; + + void soundon() { + char *_data1 = (char *)malloc(_size); + memcpy(_data1, _data + _offset, _size); + _mod->startChannel(_id, _data1, _size, 3579545 / _freq, (_vol << 2) | (_vol >> 4), 0, 0); + } + void soundoff() { + _mod->stopChannel(_id); + } +}; + +class V2A_Sound_Special_SingleDurationMultiDurations : public V2A_Sound { +public: + V2A_Sound_Special_SingleDurationMultiDurations(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 numdurs, uint8 *durations) : + _offset(offset), _size(size), _freq(freq), _vol(vol), _numdurs(numdurs), _durations(durations) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data,data,READ_LE_UINT16(data)); + soundon(); + _curdur = 0; + _ticks = _durations[_curdur]; + } + virtual bool update() { + assert(_id); + _ticks--; + if (!_ticks) { + soundoff(); + soundon(); + _ticks = _durations[_curdur++]; + if (_curdur == _numdurs) + _curdur = 0; + } + return true; + } + virtual void stop() { + assert(_id); + soundoff(); + free(_data); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq; + const uint8 _vol; + const uint8 _numdurs; + const uint8 *_durations; + + char *_data; + + int _ticks; + int _curdur; + + void soundon() { + char *_data1 = (char *)malloc(_size); + memcpy(_data1, _data + _offset, _size); + _mod->startChannel(_id, _data1, _size, 3579545 / _freq, (_vol << 2) | (_vol >> 4), 0, 0); + } + void soundoff() { + _mod->stopChannel(_id); + } +}; + +class V2A_Sound_Special_QuadSiren : public V2A_Sound { +public: + V2A_Sound_Special_QuadSiren(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint8 vol) : + _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data1 = (char *)malloc(_size1); + char *_data2 = (char *)malloc(_size2); + char *_data3 = (char *)malloc(_size1); + char *_data4 = (char *)malloc(_size2); + memcpy(_data1, data + _offset1, _size1); + memcpy(_data2, data + _offset2, _size2); + memcpy(_data3, data + _offset1, _size1); + memcpy(_data4, data + _offset2, _size2); + + _freq1 = 0x02D0; + _step1 = -0x000A; + _freq2 = 0x0122; + _step2 = 0x000A; + _freq3 = 0x02BC; + _step3 = -0x0005; + _freq4 = 0x010E; + _step4 = 0x0007; + + _mod->startChannel(_id | 0x000, _data1, _size1, 3579545 / _freq1, _vol, 0, _size1, -127); + _mod->startChannel(_id | 0x100, _data2, _size2, 3579545 / _freq2, _vol, 0, _size2, 127); + _mod->startChannel(_id | 0x200, _data3, _size1, 3579545 / _freq3, _vol, 0, _size1, 127); + _mod->startChannel(_id | 0x300, _data4, _size2, 3579545 / _freq4, _vol, 0, _size2, -127); + } + virtual bool update() { + assert(_id); + updatefreq(_freq1,_step1,0x00AA,0x00FA); + updatefreq(_freq2,_step2,0x019A,0x03B6); + updatefreq(_freq3,_step3,0x00AA,0x00FA); + updatefreq(_freq4,_step4,0x019A,0x03B6); + _mod->setChannelFreq(_id | 0x000, 3579545 / _freq1); + _mod->setChannelFreq(_id | 0x100, 3579545 / _freq2); + _mod->setChannelFreq(_id | 0x200, 3579545 / _freq3); + _mod->setChannelFreq(_id | 0x300, 3579545 / _freq4); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + _mod->stopChannel(_id | 0x200); + _mod->stopChannel(_id | 0x300); + _id = 0; + } +private: + const uint16 _offset1; + const uint16 _size1; + const uint16 _offset2; + const uint16 _size2; + const uint8 _vol; + + uint16 _freq1; + int16 _step1; + uint16 _freq2; + int16 _step2; + uint16 _freq3; + int16 _step3; + uint16 _freq4; + int16 _step4; + + void updatefreq (uint16 &freq, int16 &step, uint16 min, uint16 max) { + freq += step; + if (freq <= min) { + freq = min; + step = -step; + } + if (freq >= max) { + freq = max; + step = -step; + } + } +}; + +class V2A_Sound_Special_TwinSirenMulti : public V2A_Sound { +public: + V2A_Sound_Special_TwinSirenMulti(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2, uint8 vol) : + _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data,data,READ_LE_UINT16(data)); + + char *_data1 = (char *)malloc(_size1); + char *_data2 = (char *)malloc(_size1); + memcpy(_data1, _data + _offset1, _size1); + memcpy(_data2, _data + _offset1, _size1); + + _loopnum = 1; + _step = 2; + _curfreq = _freq1; + + int vol = (_vol << 1) | (_vol >> 5); + _mod->startChannel(_id | 0x000, _data1, _size1, 3579545 / _curfreq, vol, 0, _size1, -127); + _mod->startChannel(_id | 0x100, _data2, _size1, 3579545 / (_curfreq + 3), vol, 0, _size1, 127); + } + virtual bool update() { + assert(_id); + _mod->setChannelFreq(_id | 0x000, 3579545 / _curfreq); + _mod->setChannelFreq(_id | 0x100, 3579545 / (_curfreq + 3)); + _curfreq -= _step; + if (_loopnum == 7) { + if ((3579545 / _curfreq) >= 65536) + return false; + else + return true; + } + if (_curfreq >= _freq2) + return true; + const char steps[8] = {0,2,2,3,4,8,15,2}; + _curfreq = _freq1; + _step = steps[++_loopnum]; + if (_loopnum == 7) { + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + char *_data1 = (char *)malloc(_size2); + char *_data2 = (char *)malloc(_size2); + memcpy(_data1, _data + _offset2, _size2); + memcpy(_data2, _data + _offset2, _size2); + int vol = (_vol << 1) | (_vol >> 5); + _mod->startChannel(_id | 0x000, _data1, _size2, 3579545 / _curfreq, vol, 0, _size2, -127); + _mod->startChannel(_id | 0x100, _data2, _size2, 3579545 / (_curfreq + 3), vol, 0, _size2, 127); + } + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + free(_data); + _id = 0; + } +private: + const uint16 _offset1; + const uint16 _size1; + const uint16 _offset2; + const uint16 _size2; + const uint16 _freq1; + const uint16 _freq2; + const uint8 _vol; + + char *_data; + int _curfreq; + uint16 _loopnum; + uint16 _step; +}; + +class V2A_Sound_Special_QuadFreqLooped : public V2A_Sound { +public: + V2A_Sound_Special_QuadFreqLooped(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol) : + _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data1 = (char *)malloc(_size); + char *_data2 = (char *)malloc(_size); + char *_data3 = (char *)malloc(_size); + char *_data4 = (char *)malloc(_size); + memcpy(_data1, data + _offset, _size); + memcpy(_data2, data + _offset, _size); + memcpy(_data3, data + _offset, _size); + memcpy(_data4, data + _offset, _size); + _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, _vol, 0, _size, -127); + _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, _vol, 0, _size, 127); + _mod->startChannel(_id | 0x200, _data3, _size, 3579545 / _freq3, _vol, 0, _size, 127); + _mod->startChannel(_id | 0x300, _data4, _size, 3579545 / _freq4, _vol, 0, _size, -127); + } + virtual bool update() { + assert(_id); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + _mod->stopChannel(_id | 0x200); + _mod->stopChannel(_id | 0x300); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq1; + const uint16 _freq2; + const uint16 _freq3; + const uint16 _freq4; + const uint8 _vol; +}; + +class V2A_Sound_Special_QuadFreqFadeout : public V2A_Sound { +public: + V2A_Sound_Special_QuadFreqFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol, uint16 dur) : + _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol), _dur(dur) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data1 = (char *)malloc(_size); + char *_data2 = (char *)malloc(_size); + char *_data3 = (char *)malloc(_size); + char *_data4 = (char *)malloc(_size); + memcpy(_data1, data + _offset, _size); + memcpy(_data2, data + _offset, _size); + memcpy(_data3, data + _offset, _size); + memcpy(_data4, data + _offset, _size); + _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, _vol, 0, _size, -127); + _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, _vol, 0, _size, 127); + _mod->startChannel(_id | 0x200, _data3, _size, 3579545 / _freq3, _vol, 0, _size, 127); + _mod->startChannel(_id | 0x300, _data4, _size, 3579545 / _freq4, _vol, 0, _size, -127); + _ticks = _dur; + } + virtual bool update() { + assert(_id); + if (!--_ticks) + return false; + if (_ticks < _vol) { + _mod->setChannelVol(_id | 0x000, _ticks); + _mod->setChannelVol(_id | 0x100, _ticks); + _mod->setChannelVol(_id | 0x200, _ticks); + _mod->setChannelVol(_id | 0x300, _ticks); + } + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + _mod->stopChannel(_id | 0x200); + _mod->stopChannel(_id | 0x300); + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq1; + const uint16 _freq2; + const uint16 _freq3; + const uint16 _freq4; + const uint8 _vol; + const uint16 _dur; + + int _ticks; +}; + +class V2A_Sound_Special_SingleFadeout : public V2A_Sound { +public: + V2A_Sound_Special_SingleFadeout(uint16 offset, uint16 size, uint16 freq, uint8 vol) : + _offset(offset), _size(size), _freq(freq), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *_data = (char *)malloc(_size); + memcpy(_data, data + _offset, _size); + _curvol = _vol << 2; + _mod->startChannel(_id, _data, _size, 3579545 / _freq, (_curvol << 2) | (_curvol >> 4), 0, _size); + } + virtual bool update() { + assert(_id); + if (!--_curvol) + return false; + _mod->setChannelVol(_id, _curvol); + return true; + } + virtual void stop() { + assert(_id); + _mod->stopChannel(_id); + _id = 0; + } +private: + const uint16 _offset; + const uint16 _size; + const uint16 _freq; + const uint8 _vol; + + int _curvol; +}; + +struct soundObj { + ~soundObj() { delete sound; } + uint32 crc; + V2A_Sound *sound; +} sndobjs[] = { + {0x8FAB08C4,new V2A_Sound_SingleLooped(0x006C,0x2B58,0x016E,0x3F)}, // Maniac 17 + {0xB673160A,new V2A_Sound_SingleLooped(0x006C,0x1E78,0x01C2,0x1E)}, // Maniac 38 + {0x4DB1D0B2,new V2A_Sound_MultiLooped(0x0072,0x1BC8,0x023D,0x3F,0x0224,0x3F)}, // Maniac 20 + {0x754D75EF,new V2A_Sound_Single(0x0076,0x0738,0x01FC,0x3F)}, // Maniac 10 + {0x6E3454AF,new V2A_Sound_Single(0x0076,0x050A,0x017C,0x3F)}, // Maniac 12 + {0x92F0BBB6,new V2A_Sound_Single(0x0076,0x3288,0x012E,0x3F)}, // Maniac 41 + {0xE1B13982,new V2A_Sound_MultiLoopedDuration(0x0078,0x0040,0x007C,0x3F,0x007B,0x3F,0x001E)}, // Maniac 21 + {0x288B16CF,new V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x007C,0x3F,0x007B,0x3F,0x000A)}, // Maniac 11 + {0xA7565268,new V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x00F8,0x3F,0x00F7,0x3F,0x000A)}, // Maniac 19 + {0x7D419BFC,new V2A_Sound_MultiLoopedDuration(0x007E,0x0040,0x012C,0x3F,0x0149,0x3F,0x001E)}, // Maniac 22 + {0x1B52280C,new V2A_Sound_Single(0x0098,0x0A58,0x007F,0x32)}, // Maniac 6 + {0x38D4A810,new V2A_Sound_Single(0x0098,0x2F3C,0x0258,0x32)}, // Maniac 7 + {0x09F98FC2,new V2A_Sound_Single(0x0098,0x0A56,0x012C,0x32)}, // Maniac 16 + {0x90440A65,new V2A_Sound_Single(0x0098,0x0208,0x0078,0x28)}, // Maniac 28 + {0x985C76EF,new V2A_Sound_Single(0x0098,0x0D6E,0x00C8,0x32)}, // Maniac 30 + {0x76156137,new V2A_Sound_Single(0x0098,0x2610,0x017C,0x39)}, // Maniac 39 + {0x5D95F88C,new V2A_Sound_Single(0x0098,0x0A58,0x007F,0x1E)}, // Maniac 65 + {0x92D704EA,new V2A_Sound_SingleLoopedIntro(0x009C,0x29BC,0x1BD4,0x0DE8,0x012C,0x3F)}, // Maniac 15 + {0x92F5513C,new V2A_Sound_Single(0x009E,0x0DD4,0x01F4,0x3F)}, // Maniac 13 + {0xCC2F3B5A,new V2A_Sound_Single(0x009E,0x00DE,0x01AC,0x3F)}, // Maniac 43 + {0x153207D3,new V2A_Sound_Single(0x009E,0x0E06,0x02A8,0x3F)}, // Maniac 67 + {0xC4F370CE,new V2A_Sound_Single(0x00AE,0x0330,0x01AC,0x3F)}, // Maniac 8 + {0x928C4BAC,new V2A_Sound_Single(0x00AE,0x08D6,0x01AC,0x3F)}, // Maniac 9 + {0x62D5B11F,new V2A_Sound_Single(0x00AE,0x165C,0x01CB,0x3F)}, // Maniac 27 + {0x3AB22CB5,new V2A_Sound_Single(0x00AE,0x294E,0x012A,0x3F)}, // Maniac 62 + {0x2D70BBE9,new V2A_Sound_SingleLoopedPitchbend(0x00B4,0x1702,0x03E8,0x0190,0x3F,5)}, // Maniac 64 + {0xFA4C1B1C,new V2A_Sound_Special_FastPitchbendDownAndFadeout(0x00B2,0x1702,0x0190,0x3F)}, // Maniac 69 + {0x19D50D67,new V2A_Sound_Special_LoopedFadeinFadeout(0x00B6,0x0020,0x00C8,16,2)}, // Maniac 14 + {0x3E6FBE15,new V2A_Sound_Special_PitchbendDownThenFadeout(0x00B2,0x0010,0x007C,0x016D,1)}, // Maniac 25 + {0x5305753C,new V2A_Sound_Special_PitchbendDownThenFadeout(0x00B2,0x0010,0x007C,0x016D,7)}, // Maniac 36 + {0x28895106,new V2A_Sound_Special_PitchbendDownAndBackUp(0x00C0,0x00FE,0x00E9,0x0111,4,0x0A)}, // Maniac 59 + {0xB641ACF6,new V2A_Sound_Special_SlowPitchbendDownAndFadeout(0x00C8,0x0100,0x00C8,0x01C2)}, // Maniac 61 + {0xE1A91583,new V2A_Sound_Special_MultiLoopedDurationMulti(0x00D0,0x0040,0x007C,0x3F,0x007B,0x3F,0x3C,5,6)}, // Maniac 23 + {0x64816ED5,new V2A_Sound_Special_MultiLoopedDurationMulti(0x00D0,0x0040,0x00BE,0x37,0x00BD,0x37,0x3C,5,6)}, // Maniac 24 + {0x639D72C2,new V2A_Sound_Special_SingleDurationMulti(0x00D0,0x10A4,0x0080,0x3F,0x28,3)}, // Maniac 46 + {0xE8826D92,new V2A_Sound_Special_SingleDurationMultiDurations(0x00EC,0x025A,0x023C,0x3F,8,(uint8 *)"\x20\x41\x04\x21\x08\x10\x13\x07")}, // Maniac 45 + {0xEDFF3D41,new V2A_Sound_Single(0x00F8,0x2ADE,0x01F8,0x3F)}, // Maniac 42 (this should echo, but it's barely noticeable and I don't feel like doing it) + {0x15606D06,new V2A_Sound_Special_QuadSiren(0x0148,0x0020,0x0168,0x0020,0x3F)}, // Maniac 32 + {0x753EAFE3,new V2A_Sound_Special_TwinSirenMulti(0x017C,0x0010,0x018C,0x0020,0x00C8,0x0080,0x3F)}, // Maniac 44 + {0xB1AB065C,new V2A_Sound_Music(0x0032,0x00B2,0x08B2,0x1222,0x1A52,0x23C2,0x3094)}, // Maniac 50 + {0x091F5D9C,new V2A_Sound_Music(0x0032,0x0132,0x0932,0x1802,0x23D2,0x3EA2,0x4F24)}, // Maniac 58 + + {0x8E2C8AB3,new V2A_Sound_SingleLooped(0x005C,0x0F26,0x0168,0x3C)}, // Zak 41 + {0x3792071F,new V2A_Sound_SingleLooped(0x0060,0x1A18,0x06A4,0x3F)}, // Zak 88 + {0xF192EDE9,new V2A_Sound_SingleLooped(0x0062,0x0054,0x01FC,0x1E)}, // Zak 68 + {0xC43B0245,new V2A_Sound_Special_QuadFreqLooped(0x006C,0x166E,0x00C8,0x0190,0x0320,0x0640,0x32)}, // Zak 70 + {0xCEB51670,new V2A_Sound_SingleLooped(0x00AC,0x26DC,0x012C,0x3F)}, // Zak 42 + {0x10347B51,new V2A_Sound_SingleLooped(0x006C,0x00E0,0x0594,0x3F)}, // Zak 18 + {0x9D2FADC0,new V2A_Sound_MultiLooped(0x0072,0x1FC8,0x016A,0x3F,0x01CE,0x3F)}, // Zak 80 + {0xFAD2C676,new V2A_Sound_MultiLooped(0x0076,0x0010,0x0080,0x3F,0x0090,0x3B)}, // Zak 40 + {0x01508B48,new V2A_Sound_Single(0x0076,0x0D8C,0x017C,0x3F)}, // Zak 90 + {0x9C18DC46,new V2A_Sound_Single(0x0076,0x0D8C,0x015E,0x3F)}, // Zak 91 + {0xF98F7EAC,new V2A_Sound_Single(0x0076,0x0D8C,0x0140,0x3F)}, // Zak 92 + {0xC925FBEF,new V2A_Sound_MultiLoopedDuration(0x0080,0x0010,0x0080,0x3F,0x0090,0x3B,0x0168)}, // Zak 53 + {0xCAB35257,new V2A_Sound_Special_QuadFreqFadeout(0x00DA,0x425C,0x023C,0x08F0,0x0640,0x0478,0x3F,0x012C)}, // Zak 101 + {0xA31FE4FD,new V2A_Sound_Single(0x0094,0x036A,0x00E1,0x3F)}, // Zak 97 + {0x0A1AE0F5,new V2A_Sound_Single(0x009E,0x0876,0x0168,0x3F)}, // Zak 5 + {0xD01A66CB,new V2A_Sound_Single(0x009E,0x04A8,0x0168,0x3F)}, // Zak 47 + {0x5497B912,new V2A_Sound_Single(0x009E,0x0198,0x01F4,0x3F)}, // Zak 39 + {0x2B50362F,new V2A_Sound_Single(0x009E,0x09B6,0x023D,0x3F)}, // Zak 67 + {0x7BFB6E72,new V2A_Sound_Single(0x009E,0x0D14,0x0078,0x3F)}, // Zak 69 + {0xB803A792,new V2A_Sound_Single(0x009E,0x2302,0x02BC,0x3F)}, // Zak 78 + {0x7AB82E39,new V2A_Sound_SingleLoopedIntro(0x00A0,0x2A3C,0x1018,0x1A24,0x016E,0x3F)}, // Zak 100 + {0x28057CEC,new V2A_Sound_Single(0x0098,0x0FEC,0x0140,0x32)}, // Zak 63 + {0x1180A2FC,new V2A_Sound_Single(0x0098,0x0F06,0x0190,0x32)}, // Zak 64 + {0x12616755,new V2A_Sound_Single(0x0098,0x14C8,0x023C,0x14)}, // Zak 9 + {0x642723AA,new V2A_Sound_Special_SingleFadeout(0x00A2,0x1702,0x01F4,0x3F)}, // Zak 37 + {0xDEE56848,new V2A_Sound_Single(0x009A,0x0F86,0x0100,0x3F)}, // Zak 93 + {0xF9BE27B8,new V2A_Sound_Special_SingleFadeout(0x011C,0x1704,0x0228,0x3F)}, // Zak 113 + {0xC73487B2,new V2A_Sound_Single(0x00B0,0x18BA,0x0478,0x3F)}, // Zak 81 + {0x32D8F925,new V2A_Sound_Single(0x00B0,0x2E46,0x00F0,0x3F)}, // Zak 94 + {0x988C83A5,new V2A_Sound_Single(0x00B0,0x0DE0,0x025B,0x3F)}, // Zak 106 + {0x8F1E3B3D,new V2A_Sound_Single(0x00B0,0x05FE,0x04E2,0x3F)}, // Zak 107 + {0x0A2A7646,new V2A_Sound_Single(0x00B0,0x36FE,0x016E,0x3F)}, // Zak 43 + {0x6F1FC435,new V2A_Sound_Single(0x00B0,0x2808,0x044C,0x3F)}, // Zak 108 + {0x870EFC29,new V2A_Sound()}, // Zak 55 + {0xED773699,new V2A_Sound_Special_LoopedFadeinFadeout(0x00B4,0x0020,0x012C,8,4)}, // Zak 3 + {0x0BF59774,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00F8,0x00F7,8,1)}, // Zak 72 + {0x656FFEDE,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00C4,0x00C3,8,1)}, // Zak 73 + {0xFC4D41E5,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00A5,0x00A4,8,1)}, // Zak 74 + {0xC0DD2089,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x009C,0x009B,8,1)}, // Zak 75 + {0x627DFD92,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x008B,0x008A,8,1)}, // Zak 76 + {0x703E05C1,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x007C,0x007B,8,1)}, // Zak 77 + {0xB0F77006,new V2A_Sound()}, // Zak 52 + {0x5AE9D6A7,new V2A_Sound()}, // Zak 109 + {0xABE0D3B0,new V2A_Sound()}, // Zak 105 + {0x788CC749,new V2A_Sound()}, // Zak 71 + {0x2E2AB1FA,new V2A_Sound()}, // Zak 99 + {0x1304CF20,new V2A_Sound()}, // Zak 79 + {0xAE68ED91,new V2A_Sound()}, // Zak 54 + {0xA4F40F97,new V2A_Sound()}, // Zak 61 + {0x348F85CE,new V2A_Sound()}, // Zak 62 + {0xD473AB86,new V2A_Sound()}, // Zak 46 + {0x84A0BA90,new V2A_Sound()}, // Zak 110 + {0x92680D9F,new V2A_Sound()}, // Zak 32 + {0xABFFDB02,new V2A_Sound()}, // Zak 86 + {0x41045447,new V2A_Sound()}, // Zak 98 + {0xC8EEBD34,new V2A_Sound()}, // Zak 82 + {0x42F9469F,new V2A_Sound_Music(0x05F6,0x0636,0x0456,0x0516,0x05D6,0x05E6,0x0A36)}, // Zak 96 + {0x038BBD78,new V2A_Sound_Music(0x054E,0x05CE,0x044E,0x04BE,0x052E,0x053E,0x0BCE)}, // Zak 85 + {0x06FFADC5,new V2A_Sound_Music(0x0626,0x0686,0x0466,0x04F6,0x0606,0x0616,0x0C86)}, // Zak 87 + {0xCE20ECF0,new V2A_Sound_Music(0x0636,0x0696,0x0446,0x0576,0x0616,0x0626,0x0E96)}, // Zak 114 + {0xBDA01BB6,new V2A_Sound_Music(0x0678,0x06B8,0x0458,0x0648,0x0658,0x0668,0x0EB8)}, // Zak 33 + {0x59976529,new V2A_Sound_Music(0x088E,0x092E,0x048E,0x05EE,0x074E,0x07EE,0x112E)}, // Zak 49 + {0xED1EED02,new V2A_Sound_Music(0x08D0,0x0950,0x0440,0x07E0,0x08B0,0x08C0,0x1350)}, // Zak 112 + {0x5A16C037,new V2A_Sound_Music(0x634A,0x64CA,0x049A,0x18FA,0x398A,0x511A,0x6CCA)}, // Zak 95 + {0x00000000,NULL} +}; + +static V2A_Sound *findSound (unsigned long crc) { + for (int i = 0; sndobjs[i].crc != 0; i++) { + if (sndobjs[i].crc == crc) + return sndobjs[i].sound; + } + return NULL; +} + +Player_V2A::Player_V2A(Scumm *scumm) { + int i; + _scumm = scumm; + _system = scumm->_system; + + InitCRC(); + + for (i = 0; i < V2A_MAXSLOTS; i++) { + _slot[i].id = 0; + _slot[i].sound = NULL; + } + + _mod = new Player_MOD(scumm); + _mod->setUpdateProc(update_proc, this, 60); +} + +Player_V2A::~Player_V2A() { + delete _mod; +} + +void Player_V2A::setMasterVolume (int vol) { + _mod->setMasterVolume(vol); +} + +int Player_V2A::getSoundSlot (int id) const { + int i; + for (i = 0; i < V2A_MAXSLOTS; i++) { + if (_slot[i].id == id) + break; + } + if (i == V2A_MAXSLOTS) { + if (id == 0) + warning("player_v2a - out of sound slots"); + return -1; + } + return i; +} + +void Player_V2A::stopAllSounds() { + for (int i = 0; i < V2A_MAXSLOTS; i++) { + if (!_slot[i].id) + continue; + _slot[i].sound->stop(); + _slot[i].sound = NULL; + _slot[i].id = 0; + } +} + +void Player_V2A::stopSound(int nr) { + int i; + if (nr == 0) + return; + i = getSoundSlot(nr); + if (i == -1) + return; + _slot[i].sound->stop(); + _slot[i].sound = NULL; + _slot[i].id = 0; +} + +void Player_V2A::startSound(int nr) { + assert(_scumm); + byte *data = _scumm->getResourceAddress(rtSound, nr); + assert(data); + uint32 crc = GetCRC(data + 0x0A,READ_BE_UINT16(data + 0x08)); + V2A_Sound *snd = findSound(crc); + if (snd == NULL) { + warning("player_v2a - sound %i not recognized yet (crc %08X)",nr,crc); + return; + } + stopSound(nr); + int i = getSoundSlot(); + if (i == -1) + return; + _slot[i].id = nr; + _slot[i].sound = snd; + _slot[i].sound->start(_mod,nr,data); +} + +void Player_V2A::update_proc(void *param) { + ((Player_V2A *)param)->updateSound(); +} + +void Player_V2A::updateSound() { + int i; + for (i = 0; i < V2A_MAXSLOTS; i++) { + if ((_slot[i].id) && (!_slot[i].sound->update())) { + _slot[i].sound->stop(); + _slot[i].sound = NULL; + _slot[i].id = 0; + } + } +} + +int Player_V2A::getMusicTimer() const { + return 0; // FIXME - need to keep track of playing music resources +} + +int Player_V2A::getSoundStatus(int nr) const { + for (int i = 0; i < V2A_MAXSLOTS; i++) { + if (_slot[i].id == nr) + return 1; + } + return 0; +} -- cgit v1.2.3