From d03b09265902a5a8c915fb515e1fef259c9fb618 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 28 Apr 2005 22:34:56 +0000 Subject: Moved blast text/object code to ScummEngine_v6 svn-id: r17856 --- scumm/room.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'scumm/room.cpp') diff --git a/scumm/room.cpp b/scumm/room.cpp index c432289784..721d0e750c 100644 --- a/scumm/room.cpp +++ b/scumm/room.cpp @@ -74,15 +74,11 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { runExitScript(); killScriptsAndResources(); - clearEnqueue(); if (_version >= 4 && _heversion <= 61) stopCycle(0); _sound->processSoundQues(); - - if (_heversion >= 71) - ((ScummEngine_v70he *)this)->_wiz.polygonClear(); - if (_heversion >= 80) - ((ScummEngine_v72he *)this)->_wiz.imageNumClear(); + + clearDrawQueues(); // For HE80+ games for (i = 0; i < _numRoomVariables; i++) @@ -108,8 +104,6 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { setDirtyColors(0, 255); } - clearDrawObjectQueue(); - VAR(VAR_ROOM) = room; _fullRedraw = true; -- cgit v1.2.3