From a34efa68c21d6e0957876b62a1e2f4a882466388 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 3 Oct 2004 10:02:32 +0000 Subject: Too many semicolons svn-id: r15390 --- scumm/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/saveload.cpp') diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 5d071f1594..944bf59996 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -825,7 +825,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { if (_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea _scummVars[120] = var120Backup; if (_gameId == GID_INDY4) - _scummVars[98] = var98Backup;; + _scummVars[98] = var98Backup; s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte); -- cgit v1.2.3