From dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 8 Apr 2005 23:27:36 +0000 Subject: load/save sprite data in HE90+ games. svn-id: r17459 --- scumm/saveload.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'scumm/saveload.cpp') diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index fcf73bb1af..f63b0e667f 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -759,6 +759,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { else NES_loadCostumeSet(_NESCostumeSet); + if (_heversion >= 90) { + ((ScummEngine_v90he *)this)->saveOrLoadSpriteData(&*s, savegameVersion); + } if (_heversion >= 71) { Wiz *wiz = &((ScummEngine_v70he *)this)->_wiz; s->saveLoadArrayOf(wiz->_polygons, ARRAYSIZE(wiz->_polygons), sizeof(wiz->_polygons[0]), polygonEntries); -- cgit v1.2.3