From eeb3cdebf10a85364f47b2df3bb59c3c212d9d91 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 29 Nov 2003 13:58:17 +0000 Subject: new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever) svn-id: r11423 --- scumm/saveload.cpp | 36 +++++++++++++++++++++++++++++------- 1 file changed, 29 insertions(+), 7 deletions(-) (limited to 'scumm/saveload.cpp') diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 856e0d09df..ff8f86bf53 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -35,6 +35,7 @@ #include "scumm/sound.h" #include "scumm/verbs.h" +#include "sound/audiocd.h" #include "sound/mixer.h" @@ -548,25 +549,34 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { MKEND() }; + const SaveLoadEntry audioCDEntries[] = { + MKLINE(AudioCDManager::Status, playing, sleUint32, VER(24)), + MKLINE(AudioCDManager::Status, track, sleInt32, VER(24)), + MKLINE(AudioCDManager::Status, start, sleUint32, VER(24)), + MKLINE(AudioCDManager::Status, duration, sleUint32, VER(24)), + MKLINE(AudioCDManager::Status, numLoops, sleInt32, VER(24)), + MKEND() + }; + int i, j; int var120Backup; int var98Backup; - if (!s->isSaving() && (_saveSound || !_saveLoadCompatible)) { + if (s->isLoading() && (_saveSound || !_saveLoadCompatible)) { _sound->stopAllSounds(); } // Because old savegames won't fill the entire gfxUsageBits[] array, // clear it here just to be sure it won't hold any unforseen garbage. - if (!s->isSaving()) + if (s->isLoading()) memset(gfxUsageBits, 0, sizeof(gfxUsageBits)); s->saveLoadEntries(this, mainEntries); - if (!s->isSaving() && savegameVersion < VER(14)) + if (s->isLoading() && savegameVersion < VER(14)) upgradeGfxUsageBits(); - if (!s->isSaving() && savegameVersion >= VER(20)) { + if (s->isLoading() && savegameVersion >= VER(20)) { updateCursor(); _system->warp_mouse(_mouse.x, _mouse.y); } @@ -581,7 +591,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries); s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries); - if (!s->isSaving() && savegameVersion < VER(13)) { + if (s->isLoading() && savegameVersion < VER(13)) { // Since roughly v13 of the save games, the objs storage has changed a bit for (i = _numObjectsInRoom; i < _numLocalObjects; i++) { _objs[i].obj_nr = 0; @@ -667,14 +677,26 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { } // With version 22, we replace the scale items with scale slots - if (savegameVersion < VER(22) && !s->isSaving()) { + if (savegameVersion < VER(22) && s->isLoading()) { // Convert all rtScaleTable resources to matching scale items for (i = 1; i < res.num[rtScaleTable]; i++) { convertScaleTableToScaleSlot(i); } } - + // Save/load Audio CD status + if (savegameVersion >= VER(24)) { + AudioCDManager::Status info; + if (s->isSaving()) + info = AudioCD.getStatus(); + s->saveLoadArrayOf(&info, 1, sizeof(info), audioCDEntries); + // If we are loading, and the music being loaded was supposed to loop + // forever, then resume playing it. This helps a lot of audio CD + // is used to provide ambient music (see bug #788195). + if (s->isLoading() && info.playing && info.numLoops < 0) + AudioCD.play(info.track, info.numLoops, info.start, info.duration); + } + if (_imuse && (_saveSound || !_saveLoadCompatible)) { _imuse->save_or_load(s, this); _imuse->setMasterVolume(ConfMan.getInt("master_volume")); -- cgit v1.2.3