From 37d4e9499dd66963f3770c423dd50e655023beea Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 23 May 2005 07:05:42 +0000 Subject: Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to restore the music state correctly. The one example I know of is when saving between using the hair and the powder on Frog Rock, but there are probably others as well. svn-id: r18229 --- scumm/saveload.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/saveload.h') diff --git a/scumm/saveload.h b/scumm/saveload.h index 5df78513c7..ac0528c834 100644 --- a/scumm/saveload.h +++ b/scumm/saveload.h @@ -45,7 +45,7 @@ namespace Scumm { * only saves/loads those which are valid for the version of the savegame * which is being loaded/saved currently. */ -#define CURRENT_VER 53 +#define CURRENT_VER 54 /** * An auxillary macro, used to specify savegame versions. We use this instead -- cgit v1.2.3